]> git.cworth.org Git - apitrace/blobdiff - CMakeLists.txt
Generate a .dmg package on Mac OS X.
[apitrace] / CMakeLists.txt
old mode 100644 (file)
new mode 100755 (executable)
index 41f896b..aed8dd4
-cmake_minimum_required (VERSION 2.6)
+cmake_minimum_required (VERSION 2.8)
 
 project (apitrace)
 
+
+##############################################################################
+# Find dependencies
+
+set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
+
+set (CMAKE_USE_PYTHON_VERSION 2.6)
+
 find_package (PythonInterp REQUIRED)
 find_package (OpenGL REQUIRED)
-find_package (ZLIB)
+find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit)
+find_package (QJSON)
 
-find_package (GLUT)
+if (NOT WIN32)
+    # Always use the bundled zlib and libpng sources on Windows to make it easy
+    # to deploy the wrappers DLLs
+    find_package (ZLIB)
+    find_package (PNG)
+    find_package (X11 REQUIRED)
 
-find_library (GLEW_glew_LIBRARY GLEW
-       /usr/lib
-)
+else (NOT WIN32)
+    find_package (DirectX)
+endif (NOT WIN32)
 
-find_path (GLEW_INCLUDE_DIR GL/glew.h
-      /usr/include/GL
-)
 
-if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
-       # Nobody likes to include windows.h:
-       # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it;
-       # - GLEW temporarily defines the necessary defines but undefines them later
-       # - certain GLUT distributions don't include it;
-       # - most of our programs are meant to be portable so don't include it.
-       #
-       # We could try to replicate the windows.h definitions required by
-       # GL/gl.h, but the build time savings don't compensate the constant
-       # headaches that brings, so instead we force windows.h to be included
-       # on every file.
-       if (MSVC)
-               add_definitions (-FIwindows.h)
-       else (MSVC)
-               add_definitions (--include windows.h)
-       endif (MSVC)
-
-       # MSVC & MinGW only define & use APIENTRY
-       add_definitions (-DGLAPIENTRY=__stdcall)
-
-       link_libraries (winmm)
-endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
+##############################################################################
+# Set global build options
+
+include (CheckCXXCompilerFlag)
+
+if (WIN32)
+    # MSVC & MinGW only define & use APIENTRY
+    add_definitions (-DGLAPIENTRY=__stdcall)
+
+    # http://msdn.microsoft.com/en-us/library/aa383745.aspx
+    add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
+else (WIN32)
+    CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
+    if (CXX_COMPILER_FLAG_VISIBILITY)
+        add_definitions ("-fvisibility=hidden")
+    endif (CXX_COMPILER_FLAG_VISIBILITY)
+endif (WIN32)
 
 if (MSVC)
-       # Enable math constants defines
-       add_definitions (-D_USE_MATH_DEFINES)
-
-       # Silence several MSVC pedantic warnings
-       add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
-       add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
-        
-       add_definitions (-W4)
+    # C99 includes for msvc
+    include_directories (msvc)
+
+    # Enable math constants defines
+    add_definitions (-D_USE_MATH_DEFINES)
+
+    # No min/max macros
+    add_definitions (-DNOMINMAX)
+
+    # Adjust warnings
+    add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
+    add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
+    add_definitions (-W4)
+    add_definitions (-wd4063) # not a valid value for switch of enum
+    add_definitions (-wd4127) # conditional expression is constant
+    add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
+    add_definitions (-wd4505) # unreferenced local function has been removed
+    add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
+    # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+    add_definitions (-wd4018) # signed/unsigned mismatch
+    
+    # Use static runtime
+    # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
+    foreach (flag_var
+        CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
+        CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
+    )
+        if (${flag_var} MATCHES "/MD")
+            string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+        endif (${flag_var} MATCHES "/MD")
+    endforeach (flag_var)
 else ()
-       add_definitions (-Wall)
+    # Adjust warnings
+    add_definitions (-Wall)
+    # XXX: it's safer to use ssize_t everywhere instead of disabling warning
+    add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
 endif ()
 
-# Use bundled ZLIB if system one can't be found
-if (NOT ZLIB_FOUND)
-       add_library (zlib STATIC
-               zlib/adler32.c
-               zlib/compress.c
-               zlib/crc32.c
-               zlib/gzio.c
-               zlib/uncompr.c
-               zlib/deflate.c
-               zlib/trees.c
-               zlib/zutil.c
-               zlib/inflate.c
-               zlib/infback.c
-               zlib/inftrees.c
-               zlib/inffast.c
-       )
-
-       include_directories (zlib)
-       link_libraries (zlib)
-else (NOT ZLIB_FOUND)
-       include_directories (${ZLIB_INCLUDE_DIRS})
-       link_libraries (${ZLIB_LIBRARIES})
-endif (NOT ZLIB_FOUND)
+
+# Put all executables into the same top level build directory, regardless of
+# which subdirectory they are declared
+set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
 
 include_directories (${CMAKE_CURRENT_SOURCE_DIR})
 
-if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
 
-       # opengl32.dll
-       add_custom_command (
-               OUTPUT opengl32.cpp
-               COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
-               DEPENDS opengl32.py gl.py windows.py base.py
-       )
-       add_library (opengl32 SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
-       set_target_properties (opengl32 PROPERTIES PREFIX "")
+##############################################################################
+# Bundled dependencies
+
+# Use bundled ZLIB if system one can't be found
+if (ZLIB_FOUND)
+    include_directories (${ZLIB_INCLUDE_DIRS})
+    link_libraries (${ZLIB_LIBRARIES})
+else (ZLIB_FOUND)
+    add_library (zlib STATIC
+        zlib/adler32.c
+        zlib/compress.c
+        zlib/crc32.c
+        zlib/gzio.c
+        zlib/uncompr.c
+        zlib/deflate.c
+        zlib/trees.c
+        zlib/zutil.c
+        zlib/inflate.c
+        zlib/infback.c
+        zlib/inftrees.c
+        zlib/inffast.c
+    )
+    include_directories (zlib)
+    link_libraries (zlib)
+endif (ZLIB_FOUND)
+
+# Use bundled LIBPNG if system one can't be found
+if (PNG_FOUND)
+    include_directories (${PNG_INCLUDE_DIR})
+    add_definitions (${PNG_DEFINITIONS})
+    link_libraries (${PNG_LIBRARIES})
+else (PNG_FOUND)
+    add_library (png STATIC
+        libpng/png.c
+        libpng/pngerror.c
+        libpng/pngget.c
+        libpng/pngmem.c
+        libpng/pngpread.c
+        libpng/pngread.c
+        libpng/pngrio.c
+        libpng/pngrtran.c
+        libpng/pngrutil.c
+        libpng/pngset.c
+        libpng/pngtrans.c
+        libpng/pngwio.c
+        libpng/pngwrite.c
+        libpng/pngwtran.c
+        libpng/pngwutil.c
+    )
+    include_directories (libpng)
+    link_libraries (png)
+endif (PNG_FOUND)
+
+
+##############################################################################
+# Common libraries / utilities
+
+add_custom_command (
+    OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+    DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
+)
+
+if (WIN32)
+    set (os os_win32.cpp)
+    set (glws glws_wgl.cpp)
+else (WIN32)
+    set (os os_posix.cpp)
+    set (glws glws_glx.cpp)
+endif (WIN32)
+
+add_library (trace trace_model.cpp trace_parser.cpp trace_writer.cpp trace_model_writer.cpp ${os})
+
+add_executable (tracedump tracedump.cpp)
+target_link_libraries (tracedump trace)
+install (TARGETS tracedump RUNTIME DESTINATION bin) 
+
+
+##############################################################################
+# API tracers
+
+if (WIN32)
+    # ddraw.dll
+    if (DirectX_D3D_INCLUDE_DIR)
+        include_directories (${DirectX_D3D_INCLUDE_DIR})
+        add_custom_command (
+            OUTPUT ddraw.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
+            DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+        )
+        add_library (ddraw SHARED ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp)
+        set_target_properties (ddraw
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS ddraw RUNTIME DESTINATION wrappers)
+    endif (DirectX_D3D_INCLUDE_DIR)
+
+    # d3d8.dll
+    if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+        include_directories (${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+        add_custom_command (
+            OUTPUT d3d8.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
+            DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+        )
+        add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+        set_target_properties (d3d8
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
+    endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+
+    # d3d9.dll
+    if (DirectX_D3DX9_INCLUDE_DIR)
+        include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+        add_custom_command (
+            OUTPUT d3d9.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
+            DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+        )
+        add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+        set_target_properties (d3d9
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS d3d9 RUNTIME DESTINATION wrappers)
+    endif (DirectX_D3DX9_INCLUDE_DIR)
+
+    # d3d10.dll
+    #if (DirectX_D3D10_INCLUDE_DIR)
+    #    include_directories (${DirectX_D3D10_INCLUDE_DIR})
+    #    add_custom_command (
+    #        OUTPUT d3d10.cpp
+    #        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+    #        DEPENDS d3d10misc.py winapi.py stdapi.py
+    #    )
+    #    add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
+    #    set_target_properties (d3d10 PROPERTIES PREFIX "")
+    #    install (TARGETS d3d10 RUNTIME DESTINATION wrappers)
+    #endif (DirectX_D3D10_INCLUDE_DIR)
+
+    # opengl32.dll
+    add_custom_command (
+        OUTPUT wgltrace.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
+        DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
+    )
+    add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+    set_target_properties (wgltrace PROPERTIES
+        PREFIX ""
+        OUTPUT_NAME opengl32
+        RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+    )
+    if (MINGW)
+        set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+    endif (MINGW)
+    install (TARGETS wgltrace RUNTIME DESTINATION wrappers)
 
+elseif (APPLE)
+    include_directories (${X11_INCLUDE_DIR})
+
+    # OpenGL framework
+    add_custom_command (
+        OUTPUT cgltrace.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
+        DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py
+    )
+
+    add_library (cgltrace SHARED cgltrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+
+    set_target_properties (cgltrace PROPERTIES
+        # For
+        PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
+        # Specificy the version and reexport GLU symbols
+        LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
+        RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+    )
+
+    target_link_libraries (cgltrace dl)
+
+    install (TARGETS cgltrace LIBRARY DESTINATION wrappers)
 else ()
+    include_directories (${X11_INCLUDE_DIR})
+
+    # libGL.so
+    add_custom_command (
+        OUTPUT glxtrace.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
+        DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
+    )
+
+    add_library (glxtrace SHARED glxtrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+
+    set_target_properties (glxtrace PROPERTIES
+        # avoid the default "lib" prefix
+        PREFIX ""
+    )
 
-       # libGL.so
-       add_custom_command (
-               OUTPUT glx.cpp
-               COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp
-               DEPENDS glx.py gl.py dl.py base.py
-       )
-       add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp)
-       set_target_properties (glxtrace PROPERTIES PREFIX "")
-       target_link_libraries (glxtrace dl)
+    # Prevent symbol relocations internal to our wrapper library to be
+    # overwritten by the application.
+    set_target_properties (glxtrace PROPERTIES
+        LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+    )
+
+    target_link_libraries (glxtrace dl)
+    
+    install (TARGETS glxtrace LIBRARY DESTINATION lib)
 endif ()
 
-add_executable (dump dump.cpp trace_model.cpp)
 
+##############################################################################
+# API retracers
+
+add_custom_command (
+    OUTPUT glretrace_gl.cpp
+    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
+    DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
+)
 
-if (GLEW_INCLUDE_DIR)
-       add_custom_command (
-               OUTPUT glretrace.cpp
-               COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
-               DEPENDS glretrace.py glx.py gl.py dl.py base.py
-       )
+add_custom_command (
+    OUTPUT glstate_params.cpp
+    COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
+    DEPENDS glstate.py glparams.py gltypes.py stdapi.py
+)
 
-       include_directories (
-               ${OPENGL_INCLUDE_PATH}
-               ${GLUT_INCLUDE_DIR}
-               ${GLEW_INCLUDE_DIR}
-       )
+include_directories (
+    ${CMAKE_CURRENT_BINARY_DIR}
+    ${OPENGL_INCLUDE_PATH}
+)
 
-       add_executable (glretrace glretrace.cpp trace_model.cpp)
+add_executable (glretrace
+    glretrace_gl.cpp
+    glretrace_cgl.cpp
+    glretrace_glx.cpp
+    glretrace_wgl.cpp
+    glretrace_main.cpp
+    glstate.cpp
+    glstate_params.cpp
+    retrace.cpp
+    ${glws}
+    image.cpp 
+    ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+)
 
-       target_link_libraries (glretrace
-               ${OPENGL_gl_LIBRARY}
-               ${OPENGL_glu_LIBRARY}
-               ${GLUT_glut_LIBRARY}
-               ${GLEW_glew_LIBRARY}
-       )
-endif (GLEW_INCLUDE_DIR)
+set_property (
+    TARGET glretrace
+    APPEND
+    PROPERTY COMPILE_DEFINITIONS "RETRACE"
+)
 
+target_link_libraries (glretrace
+    trace
+    ${OPENGL_gl_LIBRARY}
+)
+
+if (NOT WIN32)
+    target_link_libraries (glretrace ${X11_X11_LIB})
+
+    # We use GLX on MacOSX, which is in a separate library
+    if (APPLE)
+        find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
+        find_library (APPLICATIONSERVICES ApplicationServices)
+        target_link_libraries (glretrace ${X11_GL_LIB} ${APPLICATIONSERVICES})
+    endif (APPLE)
+endif (NOT WIN32)
+
+install (TARGETS glretrace RUNTIME DESTINATION bin) 
+
+
+##############################################################################
+# GUI
+
+if (QT4_FOUND AND QJSON_FOUND)
+    add_subdirectory(gui)
+endif (QT4_FOUND AND QJSON_FOUND)
+
+
+##############################################################################
+# Packaging
+
+install (FILES LICENSE README TODO DESTINATION doc)
+
+set (CPACK_PACKAGE_VERSION_MAJOR "1")
+set (CPACK_PACKAGE_VERSION_MINOR "0")
+
+# Use current date in YYYYMMDD format as patch number 
+execute_process (
+    COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))"
+    OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
+)
+
+# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
+if (WIN32)
+    set (CPACK_GENERATOR "ZIP")
+elseif (APPLE)
+    set (CPACK_GENERATOR "DragNDrop")
+else ()
+    set (CPACK_GENERATOR "TGZ")
+endif ()
 
+include(CPack)