]> git.cworth.org Git - apitrace/blobdiff - CMakeLists.txt
Merge branch 'master' into d2d
[apitrace] / CMakeLists.txt
index 24e2afc06bcdeb5e52a6e8ccb7ce9f3e1a2851de..c87ef70f7e959a31c26801681d352885cc33c08e 100755 (executable)
@@ -178,6 +178,12 @@ include_directories (${PNG_INCLUDE_DIR})
 add_definitions (${PNG_DEFINITIONS})
 link_libraries (${PNG_LIBRARIES})
 
+if (MSVC)
+    add_subdirectory (thirdparty/getopt EXCLUDE_FROM_ALL)
+    include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/getopt)
+    set (GETOPT_LIBRARIES getopt_bundled)
+endif ()
+
 # The Qt website provides binaries for Windows and MacOSX, and they are
 # automatically found by cmake without any manual intervention.  The situation
 # for QJSON is substantially different: there are no binaries for QJSON
@@ -271,6 +277,7 @@ else ()
 endif ()
 
 add_library (common STATIC
+    common/trace_callset.cpp
     common/trace_dump.cpp
     common/trace_file.cpp
     common/trace_file_read.cpp
@@ -379,6 +386,37 @@ if (WIN32)
         install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
     endif (DirectX_D3D10_INCLUDE_DIR)
 
+    # d2d1.dll, dwrite.dll
+    if (DirectX_D2D1_INCLUDE_DIR)
+        include_directories (SYSTEM ${DirectX_D2D1_INCLUDE_DIR})
+
+        add_custom_command (
+            OUTPUT d2d1trace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d2d1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d2d1trace.cpp
+            DEPENDS d2d1trace.py trace.py specs/d2d1.py specs/d2d1.py specs/d2dbasetypes.py specs/d2derr.py specs/dwrite.py specs/dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+        )
+        add_library (d2d1 MODULE specs/d2d1.def d2d1trace.cpp)
+        set_target_properties (d2d1
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS d2d1 LIBRARY DESTINATION wrappers)
+
+        add_custom_command (
+            OUTPUT dwritetrace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dwritetrace.py > ${CMAKE_CURRENT_BINARY_DIR}/dwritetrace.cpp
+            DEPENDS dwritetrace.py trace.py specs/d2d1.py specs/d2d1.py specs/d2dbasetypes.py specs/d2derr.py specs/dwrite.py specs/dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+        )
+        add_library (dwrite MODULE specs/dwrite.def dwritetrace.cpp)
+        set_target_properties (dwrite
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+        )
+        install (TARGETS dwrite LIBRARY DESTINATION wrappers)
+    endif (DirectX_D2D1_INCLUDE_DIR)
+
     # opengl32.dll
     add_custom_command (
         OUTPUT wgltrace.cpp