if (WIN32)
set (os os_win32.cpp)
- set (glws glws_wgl.cpp)
+ set (glws_os glws_wgl.cpp)
else (WIN32)
set (os os_posix.cpp)
- set (glws glws_glx.cpp)
+ set (glws_os glws_glx.cpp)
endif (WIN32)
-add_library (common
+add_library (common STATIC
common/trace_file.cpp
common/trace_snappyfile.cpp
common/trace_model.cpp
set_target_properties (common PROPERTIES
# Ensure it can be statically linked in shared libraries
- COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}"
+ COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
)
link_libraries (common)
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
- DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/winapi.py specs/stdapi.py
+ DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
)
add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
set_target_properties (d3d10
install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
endif (DirectX_D3D10_INCLUDE_DIR)
+ # d2d1.dll
+ if (DirectX_D2D1_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D2D1_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d2d1trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d2d1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d2d1trace.cpp
+ DEPENDS d2d1trace.py trace.py specs/d2d1.py specs/d2d1.py specs/d2dbasetypes.py specs/d2derr.py specs/dwrite.py specs/dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d2d1 MODULE specs/d2d1.def d2d1trace.cpp)
+ set_target_properties (d2d1
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d2d1 LIBRARY DESTINATION wrappers)
+ endif (DirectX_D2D1_INCLUDE_DIR)
+
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
- DEPENDS glretrace.py retrace.py codegen.py specs/glapi.py specs/gltypes.py specs/stdapi.py
+ DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
add_custom_command (
glstate.cpp
glstate_params.cpp
retrace.cpp
- ${glws}
+ glws.cpp
+ ${glws_os}
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)