find_package (QJSON ${REQUIRE_GUI})
endif ()
-if (NOT WIN32)
+if (WIN32)
+ find_package (DirectX)
+elif (APPLE)
+else ()
find_package (X11 REQUIRED)
- # On Mac OS X, GLX is provided as a separate OpenGL implementation, different
- # from the standard OpenGL framework which provides support for native Mac OS X
- # applications.
- if (APPLE)
- find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH})
- if (NOT X11_GL_INCLUDE_PATH)
- message (SEND_ERROR "Could not find GL/glx.h")
- endif (NOT X11_GL_INCLUDE_PATH)
- set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH})
-
- find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
- if (NOT X11_GL_LIB)
- message (SEND_ERROR "Could not find libGL.dylib")
- endif (NOT X11_GL_LIB)
- else ()
- set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
- set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
- endif ()
+ set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
+ set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
include_directories (${X11_INCLUDE_DIR})
-endif (NOT WIN32)
-
-if (WIN32)
- find_package (DirectX)
-endif (WIN32)
+endif ()
##############################################################################
if (WIN32)
set (os os_win32.cpp)
set (glws_os glws_wgl.cpp)
-else (WIN32)
+else ()
set (os os_posix.cpp)
- set (glws_os glws_glx.cpp)
-endif (WIN32)
+ if (APPLE)
+ set (glws_os glws_cocoa.mm)
+ else ()
+ set (glws_os glws_glx.cpp)
+ endif ()
+endif ()
add_library (common STATIC
common/trace_file.cpp
if (WIN32)
target_link_libraries (glretrace ${OPENGL_gl_LIBRARY})
elseif (APPLE)
- # XXX: We use GLX on MacOSX, which is in a separate library.
target_link_libraries (glretrace
- ${X11_GL_LIB}
- ${X11_X11_LIB}
+ "-framework Cocoa"
"-framework ApplicationServices" # CGS*
${OPENGL_gl_LIBRARY} # CGL*
)