* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
-* Microsoft DirectX SDK (tested with August 2007 release)
+* Microsoft DirectX SDK:
+
+ * for D3D10 support the [latest](http://msdn.microsoft.com/en-us/directx/default.aspx) is
+ recommended.
+
+ * for DDRAW, D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
+ or earlier is required, as later releases do not include the necessary
+ headers.
To build with Visual Studio first invoke CMake GUI as:
not found automatically, you can manually specify the location of the
dependencies from the CMake GUI.
-After you've succesfully configured, you can start the build by opening the
+After you've successfully configured, you can start the build by opening the
generated `build\apitrace.sln` solution file, or invoking `cmake` as:
cmake --build build --config MinSizeRel