* Python version 2.6 or 2.7
+ * Python Image Library
+
* CMake version 2.8 or higher (tested with version 2.8)
cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_EXE_LINKER_FLAGS=-m32 -DENABLE_GUI=FALSE
make -C build32 glxtrace
+Android
+-------
+
+Additional requirements:
+
+* [Android NDK](http://developer.android.com/sdk/ndk/index.html)
+
+Build as:
+
+ export ANDROID_NDK=/path/to/your/ndk
+ cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/android.toolchain.cmake -DANDROID_API_LEVEL=9 -H. -Bbuild
+ make -C build
Windows
-------
* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
-* Microsoft DirectX SDK (tested with August 2007 release)
+* Microsoft DirectX SDK:
+
+ * for D3D10 support the [latest](http://msdn.microsoft.com/en-us/directx/default.aspx) is
+ recommended.
+
+ * for DDRAW, D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
+ or earlier is required, as later releases do not include the necessary
+ headers.
To build with Visual Studio first invoke CMake GUI as:
not found automatically, you can manually specify the location of the
dependencies from the CMake GUI.
-After you've succesfully configured, you can start the build by opening the
+After you've successfully configured, you can start the build by opening the
generated `build\apitrace.sln` solution file, or invoking `cmake` as:
cmake --build build --config MinSizeRel