* Python version 2.6 or 2.7
+ * Python Image Library
+
* CMake version 2.8 or higher (tested with version 2.8)
cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_EXE_LINKER_FLAGS=-m32 -DENABLE_GUI=FALSE
make -C build32 glxtrace
+Android
+-------
+
+Additional requirements:
+
+* [Android NDK](http://developer.android.com/sdk/ndk/index.html)
+
+Build as:
+
+ export ANDROID_NDK=/path/to/your/ndk
+ cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/android.toolchain.cmake -DANDROID_API_LEVEL=9 -H. -Bbuild
+ make -C build
Windows
-------
Additional requirements:
-* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
+* For Direct3D 11.1 support:
+
+ * [Microsoft Visual Studio 11 Ultimate Beta](http://www.microsoft.com/download/en/details.aspx?id=27543)
+
+* Other:
+
+ * Microsoft Visual Studio (tested with 2010 version) or MinGW (tested with
+ mingw-w64's gcc version 4.6.2)
+
+ * [Microsoft DirectX SDK](http://msdn.microsoft.com/en-us/directx/aa937781):
+
+ * for D3D 10, 10.1, and 11 support the [June 2010 release](http://www.microsoft.com/en-us/download/details.aspx?id=6812) is
+ recommended.
-* Microsoft DirectX SDK (tested with August 2007 release)
+ * for D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
+ or earlier is required, as later releases do not include the necessary
+ headers.
To build with Visual Studio first invoke CMake GUI as:
not found automatically, you can manually specify the location of the
dependencies from the CMake GUI.
-After you've succesfully configured, you can start the build by opening the
+After you've successfully configured, you can start the build by opening the
generated `build\apitrace.sln` solution file, or invoking `cmake` as:
cmake --build build --config MinSizeRel
-The steps to build 64bit version are similar, but choosing _Visual Studio 9
-2008 Win64_ instead of _Visual Studio 9 2008_.
+The steps to build 64bit version are similar, but choosing _Visual Studio 10
+Win64_ instead of _Visual Studio 10_.
It's also possible to instruct `cmake` build Windows binaries on Linux with
[MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw).