* QJSON version 0.5 or higher (tested with version 0.7.1, which is bundled)
-Qt and QJSON will be required if `-DENABLE_GUI=TRUE` is passed to `cmake`, and
+Qt and QJSON will be required if `-DENABLE_GUI=TRUE` is passed to CMake, and
never used if `-DENABLED_GUI=FALSE` is passed instead. The implicit default is
`-DENABLE_GUI=AUTO`, which will build the GUI if Qt is available, using the
bundled QJSON if it is not found on the system.
You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by
doing:
- cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_EXE_LINKER_FLAGS=-m32 -DENABLE_GUI=FALSE
+ cmake \
+ -DCMAKE_C_FLAGS=-m32 \
+ -DCMAKE_CXX_FLAGS=-m32 \
+ -DCMAKE_EXE_LINKER_FLAGS=-m32 \
+ -DENABLE_GUI=FALSE \
+ -H. -Bbuild32
make -C build32 glxtrace
Android
Additional requirements:
-* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
+* For Direct3D 11.1 support:
-* Microsoft DirectX SDK:
+ * [Microsoft Visual Studio 11 Ultimate Beta](http://www.microsoft.com/download/en/details.aspx?id=27543)
- * for D3D10 support the [latest](http://msdn.microsoft.com/en-us/directx/default.aspx) is
- recommended.
+* Other:
- * for DDRAW, D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
- or earlier is required, as later releases do not include the necessary
- headers.
+ * Microsoft Visual Studio (tested with 2010 version) or MinGW (tested with
+ mingw-w64's gcc version 4.6.2)
+
+ * [Microsoft DirectX SDK](http://msdn.microsoft.com/en-us/directx/aa937781):
+
+ * for D3D 10, 10.1, and 11 support the [June 2010 release](http://www.microsoft.com/en-us/download/details.aspx?id=6812) is
+ recommended.
+
+ * for D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
+ or earlier is required, as later releases do not include the necessary
+ headers.
To build with Visual Studio first invoke CMake GUI as:
- cmake-gui -H. -B%cd%\build
+ cmake-gui -H%cd% -B%cd%\build
and press the _Configure_ button.
dependencies from the CMake GUI.
After you've successfully configured, you can start the build by opening the
-generated `build\apitrace.sln` solution file, or invoking `cmake` as:
+generated `build\apitrace.sln` solution file, or invoking CMake as:
cmake --build build --config MinSizeRel
-The steps to build 64bit version are similar, but choosing _Visual Studio 9
-2008 Win64_ instead of _Visual Studio 9 2008_.
+The steps to build 64bit version are similar, but choosing _Visual Studio 10
+Win64_ instead of _Visual Studio 10_.
-It's also possible to instruct `cmake` build Windows binaries on Linux with
+It's also possible to instruct CMake build Windows binaries on Linux with
[MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw).