* Python version 2.6 or 2.7
+ * Python Image Library
+
* CMake version 2.8 or higher (tested with version 2.8)
The GUI also dependends on:
-* Qt version 4.7
+* Qt version 4.7 or higher (tested with version 4.8)
* QJSON version 0.5 or higher (tested with version 0.7.1, which is bundled)
-Qt and QJSON will be required if `-DENABLE_GUI=TRUE` is passed to `cmake`, and
-never used if `-DENABLED_GUI=FALSE` is passed instead. The implicit default is
+Qt and QJSON will be required if `-DENABLE_GUI=TRUE` is passed to CMake, and
+never used if `-DENABLE_GUI=FALSE` is passed instead. The implicit default is
`-DENABLE_GUI=AUTO`, which will build the GUI if Qt is available, using the
bundled QJSON if it is not found on the system.
You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by
doing:
- cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_EXE_LINKER_FLAGS=-m32 -DENABLE_GUI=FALSE
+ cmake \
+ -DCMAKE_C_FLAGS=-m32 \
+ -DCMAKE_CXX_FLAGS=-m32 \
+ -DCMAKE_EXE_LINKER_FLAGS=-m32 \
+ -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib32 \
+ -DENABLE_GUI=FALSE \
+ -H. -Bbuild32
make -C build32 glxtrace
+Android
+-------
+
+Additional requirements:
+
+* [Android NDK](http://developer.android.com/sdk/ndk/index.html)
+
+Build as:
+
+ export ANDROID_NDK=/path/to/your/ndk
+ cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/android.toolchain.cmake -DANDROID_API_LEVEL=9 -H. -Bbuild
+ make -C build
Windows
-------
Additional requirements:
-* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
+* For Direct3D 11.1 support:
+
+ * [Microsoft Visual Studio 11 Ultimate Beta](http://www.microsoft.com/download/en/details.aspx?id=27543)
+
+* Other:
+
+ * Microsoft Visual Studio (tested with 2010 version) or MinGW (tested with
+ mingw-w64's gcc version 4.6.2)
+
+ * [Microsoft DirectX SDK](http://msdn.microsoft.com/en-us/directx/aa937781):
+
+ * for D3D 10, 10.1, and 11 support the [June 2010 release](http://www.microsoft.com/en-us/download/details.aspx?id=6812) is
+ recommended.
-* Microsoft DirectX SDK (tested with August 2007 release)
+ * for D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
+ or earlier is required, as later releases do not include the necessary
+ headers.
To build with Visual Studio first invoke CMake GUI as:
- cmake-gui -H. -B%cd%\build
+ cmake-gui -H%cd% -B%cd%\build
and press the _Configure_ button.
not found automatically, you can manually specify the location of the
dependencies from the CMake GUI.
-After you've succesfully configured, you can start the build by opening the
-generated `build\apitrace.sln` solution file, or invoking `cmake` as:
+After you've successfully configured, you can start the build by opening the
+generated `build\apitrace.sln` solution file, or invoking CMake as:
cmake --build build --config MinSizeRel
-The steps to build 64bit version are similar, but choosing _Visual Studio 9
-2008 Win64_ instead of _Visual Studio 9 2008_.
+The steps to build 64bit version are similar, but choosing _Visual Studio 10
+Win64_ instead of _Visual Studio 10_.
-It's also possible to instruct `cmake` build Windows binaries on Linux with
+It's also possible to instruct CMake build Windows binaries on Linux with
[MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw).