use must be done through some external mechanism. Once connected,
the client must identify itself:
- HELO [<username>]
+ HELO <username>
->
- HELO <servername> <username> <server-addr> <server-port>
-
- If the client doesn't supply <username>, the server will compute
- one and return it.
+ HELO <username> <server-addr> <server-port>
Possible errors: INVALIDNAME
Possible errors: NOTINGAME
- 1.5.3. Making a move
+ 1.4.3. Making a move
MOVE <number>
ERROR INVALIDNAME
- All names must be unique.
+ All names must be of non-zero length and must be unique.
Possibly returned by: HELO
A non-numeric value was supplied where a number was required
- 3.2.4. Not color
+ 3.2.4. Not a grid number
ERROR NOTGRID
Errors from game management commands
- 3.3.1. No such game
+ 3.4.1. No such game
ERROR NOGAME