API Trace & Retrace
-= Copyright =
-
-Copyright 2011 Jose Fonseca, Zack Rusin
-Copyright 2008-2010 VMware, Inc.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
-
-
= About =
This includes a set of tools for:
- visualize trace files, and inspect state.
-= Status =
-
-* It has not been tested with many applications. Bugs in less used features may
- cause application crashes.
-* Direct3D 8 support is currently broken.
-* No Direct3D retrace support
-
-
= Building from source =
Requirements common for all platforms:
* QJSON (tested with version 0.7.1)
-== Linux ==
+== Linux / Mac OS X ==
Build as:
export TRACE_LIBGL=/path/to/real/libGL.so.1
/path/to/application
+See the 'ld.so' man page for more information about LD_PRELOAD and
+LD_LIBRARY_PATH environment flags.
+
+
+== Mac OS X ==
+
+Usage on Mac OS X is similar to Linux above, except for the tracing procedure,
+which is instead:
+
+ DYLD_LIBRARY_PATH=/path/to/apitrace/wrappers /path/to/application
+
+Note that although Mac OS X has an LD_PRELOAD equivalent,
+DYLD_INSERT_LIBRARIES, it is mostly useless because it only works with
+DYLD_FORCE_FLAT_NAMESPACE=1 which breaks most applications. See the 'dyld' man
+page for more details about these environment flags.
+
== Windows ==
== Direct3D ==
+Open-source:
* [http://www.mikoweb.eu/index.php?node=21 Proxy DLL]
* [http://www.codeguru.com/cpp/g-m/directx/directx8/article.php/c11453/ Intercept Calls to DirectX with a Proxy DLL]
- * [http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/programmingguide/TutorialsAndSamplesAndToolsAndTips/Tools/D3DSpy.htm D3DSpy]
- * [http://msdn.microsoft.com/en-us/library/ee417062.aspx Microsoft PIX]
* [http://graphics.stanford.edu/~mdfisher/D3D9Interceptor.html Direct3D 9 API Interceptor]
+
+Closed-source:
+ * [http://msdn.microsoft.com/en-us/library/ee417062.aspx Microsoft PIX]
+ * [http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/programmingguide/TutorialsAndSamplesAndToolsAndTips/Tools/D3DSpy.htm D3DSpy]: the predecessor of PIX
* [http://developer.amd.com/gpu/PerfStudio/pages/APITraceWindow.aspx AMD GPU PerfStudio]
== OpenGL ==
+Open-source:
* [http://www.opengl.org/sdk/tools/BuGLe/ BuGLe]
* [http://code.google.com/p/glintercept/ GLIntercept]
+ * [https://gitorious.org/tracy tracy]: OpenGL ES and OpenVG trace, retrace, and state inspection
+
+Closed-source:
* [http://www.gremedy.com/products.php gDEBugger]
* [http://cumbia.informatik.uni-stuttgart.de/glsldevil/index.html glslDevil]
* [http://developer.amd.com/gpu/PerfStudio/pages/APITraceWindow.aspx AMD GPU PerfStudio]