**apitrace** consists of a set of tools to:
-* trace OpenGL, OpenGL ES, D3D9, D3D8, D3D7, and DDRAW APIs calls to a file;
+* trace OpenGL, OpenGL ES, Direct3D, and DirectDraw APIs calls to a file;
* retrace OpenGL and OpenGL ES calls from a file;
* visualize and edit trace files.
-Basic usage
-===========
+Obtaining **apitrace**
+======================
To obtain apitrace either [download the latest
binaries](https://github.com/apitrace/apitrace/downloads) for your platform if
-available, or follow the (build instructions)[INSTALL.markdown] to build it
-yourself. On 64bits Linux and Windows platforms you'll need apitrace binaries
-that match the architecture (32bits or 64bits) of the application being traced.
+available, or follow the instructions in INSTALL.markdown to build it yourself.
+On 64bits Linux and Windows platforms you'll need apitrace binaries that match
+the architecture (32bits or 64bits) of the application being traced.
+
+
+Basic usage
+===========
Run the application you want to trace as
Pass the `-sb` option to use a single buffered visual. Pass `--help` to
glretrace for more options.
+
+Basic GUI usage
+===============
+
Start the GUI as
qapitrace application.trace
+You can also tell the GUI to go directly to a specific call
+
+ qapitrace application.trace 12345
+
Advanced command line usage
===========================
gdb --ex 'set exec-wrapper env LD_PRELOAD=/path/to/glxtrace.so' --args /path/to/application
+### Android ###
+
+The following instructions should work at least for Android Ice Scream
+Sandwitch:
+
+For standalone applications the instructions above for Linux should
+work. To trace applications started from within the Android VM process
+(app_process aka zygote) you'll have to wrap this process and enable
+tracing dynamically for the application to be traced.
+
+- Wrapping the android main VM process:
+
+ In the Android root /init.rc add the LD_PRELOAD setting to zygote's
+ environment in the 'service zygote' section:
+
+ """
+ service zygote ...
+ setenv LD_PRELOAD /data/egltrace.so
+ ...
+ """
+
+ Note that ICS will overwrite the /init.rc during each boot with the
+ version in the recovery image. So you'll have to change the file in
+ your ICS source tree, rebuild and reflash the device.
+ Rebuilding/reflashing only the recovery image should be sufficient.
+
+
+- Copy egltrace.so to /data
+
+ On the host:
+ $ adb push /path/to/apitrace/build/wrappers/egltrace.so /data
+
+
+- Adjust file permissions to store the trace file:
+
+ By default egltrace.so will store the trace in
+ /data/app_process.trace. For this to work for applications running
+ with a uid other than 0, you have to allow writes to the /data
+ directory on the device:
+
+ # chmod 0777 /data
+
+
+- Enable tracing for a specific process name:
+
+ To trace for example the Settings application:
+ # setprop debug.apitrace.procname com.android.settings
+
+ In general this name will match what 'ps' reports.
+
+
+- Start the application:
+
+ If the application was already running, for example due to ICS's way
+ of pre-starting the apps, you might have to kill the application
+ first:
+
+ # kill <pid of app>
+
+ Launch the application for example from the application menu.
+
### Mac OS X ###
Run the application you want to trace as
This can be achieved with retracediff.py script, which invokes glretrace with
different environments, allowing to choose the desired GL driver by
-manipulating variables such as `LD_LIBRARY_PATH` or `LIBGL_DRIVERS_DIR`.
+manipulating variables such as `LD_LIBRARY_PATH`, `LIBGL_DRIVERS_DIR`, or
+`TRACE_LIBGL`.
-For example:
+For example, on Linux:
./scripts/retracediff.py \
--ref-env LD_LIBRARY_PATH=/path/to/reference/GL/implementation \
- -r ./glretrace \
+ --retrace /path/to/glretrace \
--diff-prefix=/path/to/output/diffs \
application.trace
+Or on Windows:
+
+ python scripts\retracediff.py --retrace \path\to\glretrace.exe --ref-env TRACE_LIBGL=\path\to\reference\opengl32.dll application.trace
Links
* [D3DSpy](http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/programmingguide/TutorialsAndSamplesAndToolsAndTips/Tools/D3DSpy.htm): the predecessor of PIX
+* [NVIDIA PerfKit](http://developer.nvidia.com/nvidia-perfkit)
+
* [AMD GPU PerfStudio](http://developer.amd.com/gpu/PerfStudio/pages/APITraceWindow.aspx)
+* [Intel Graphics Performance Analyzers](http://www.intel.com/software/gpa/)
+
OpenGL
------
* [tracy](https://gitorious.org/tracy): OpenGL ES and OpenVG trace, retrace, and state inspection
+* [WebGL-Inspector](http://benvanik.github.com/WebGL-Inspector/)
+
Closed-source:
-* [gDEBugger](http://www.gremedy.com/products.php)
+* [gDEBugger](http://www.gremedy.com/products.php) and [AMD gDEBugger](http://developer.amd.com/tools/gDEBugger/Pages/default.aspx)
* [glslDevil](http://cumbia.informatik.uni-stuttgart.de/glsldevil/index.html)