env.Default(d3d9)
+env.Command(
+ target = 'opengl32.cpp',
+ source = ['opengl32.py', 'gl.py', 'windows.py', 'base.py'],
+ action = 'python $SOURCE > $TARGET',
+)
+
+opengl32 = env.SharedLibrary(
+ target = 'opengl32',
+ source = [
+ 'opengl32.def',
+ 'opengl32.cpp',
+ 'log.cpp',
+ ]
+)
+
+env.Default(opengl32)
+
env.Tool('packaging')
zip = env.Package(