* Allow to distinguish between the calls really done by the program, vs the
fakes one necessary to retrace correctly.
-* Trace writes done through glMapBuffer and glMapBufferRange correctly
-
* Start tracing on demand (e.g., key-press, or by frame no), emitting calls
that recreate all current state.
* Add option to include call stack frames in the trace
+* Call gzflush() only when there is a signal/exception, except of doing it on
+ every call.
+
Retracing:
* Timeline view.
-* Interface to create traces of applications on unices via LD_PRELOAD.
-
* Visualize meshes in draw commands.