* Start tracing on demand (e.g., key-press, or by frame no), emitting calls
that recreate all current state.
-* Add option to include call stack frames in the trace
+* Add option to include call stack frames in the trace.
+
+* Trace the internal GL calls done by GLU on Mac OS X & Windows.
Retracing
* Support multiple threads
-* Provide a readline-like interactive mode to gltrace
-
- * http://github.com/antirez/linenoise
-
- * https://github.com/antirez/linenoise/issues#issue/8
-
- * http://hg.youterm.com/radare/file/87579f8c5087/src/dietline.c
-
-* Plug memory leaks.
+* Leverage `ARB_debug_output` where available.
* D3D support.
* Visualize meshes in draw commands.
+* Breakpointing and step-by-step debugging.
+
Other
-----
of the frame.
-See also FIXME, TODO, and XXX comments on the source code.
+See also:
+
+* open issues on [github](https://github.com/apitrace/apitrace/issues)
+
+* _Known issues_ section in BUGS.markdown
+
+* FIXME, TODO, and XXX comments on the source code.