* Plug memory leaks.
-* Allow to retrace with two libGL.so in parallel, and output differences in
- rendered frames / draw calls.
-
* D3D support.
* Visualize meshes in draw commands.
-Other:
+Other
+-----
* Side-by-side trace diffing; either as a separate tool on or the GUI.
-* Side-by-side state diffing.
-
* Ability to extract just a single frame from a trace, and all previous calls
that contributed to it: