* Allow clamping to a GL version or a number of extensions.
-* Trace multiple threads:
-
- * `GetCurrentThreadId()`
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- * `pthread_self()`
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* Put (de)compression in a separate thread.
* Trace TSCs
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* Add retrace Replay all the calls in a trace
-* Add trim Trim a trace by including only the specified calls/frames
* Add dump-state Output the OpenGL state in JSON format
* Add dump-images Create image files for each frame/drawing operation of a trace