-Gameplay API endpoints (within a current game)
-==============================================
+Empires Game Protocol
+=====================
+Version: 0.3
+
+For a specific game the following API endpoints are defined.
+(Note: Only the trailing portion of the API URI is provided here.
+ The preceding portions of the path must be determined externally.)
+
+/events
+
+ This is a server-sent events stream that allows the server to push
+ game-related events to clients. When a client connects to this API
+ endpoint the server will return a header that includes:
+
+ Content-type: text/event-stream
+ Connection: keep-alive
+ Cache-Control: no-cache
+
+ and will keep the connection open to return events.
+
+ The following event types will be returned by the server:
+
+ TYPE: players
+
+ WHEN: When a client first connects
+
+ PURPOSE: Describes all players in the game already
+
+ EXAMPLE:
+
+ event: players
+ data: [{"id":1,"name":"Carl"},{"id":2,"name":"Kevin"}]
+
+ TYPE: player-join
+
+ WHEN: When a player joins the game
+
+ EXAMPLE:
+
+ event: player-join
+ data: {"id":3,"name":"Richard"}
+
+ TYPE: player-leave
+
+ WHEN: When a player leaves the game
+
+ EXAMPLE:
+
+ event: player-leave
+ data: {"id":3}
+
+ TYPE: capture
+
+ WHEN: When one player captures another
+
+ EXAMPLE:
+
+ event: capture
+ data: {"captor": 2, "captee": 1}
+
/register
Method: POST