include_directories (
+ ${CMAKE_CURRENT_SOURCE_DIR}/../d3dcommon
${DirectX_D3D10_INCLUDE_DIR}
- ${APITRACE_SOURCE_DIR}/dispatch
)
link_libraries (
)
foreach (target ${targets})
- add_executable (${api}_${target} WIN32 ${target}.cpp)
+ add_executable (${api}_${target} ${target}.cpp)
set_target_properties (${api}_${target} PROPERTIES OUTPUT_NAME ${target})
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${target}.ref.txt)