#include "tri_ps_4_0.h"
+static IDXGIFactory1 *g_pFactory = NULL;
+static IDXGIAdapter *g_pAdapter = NULL;
static IDXGISwapChain* g_pSwapChain = NULL;
static ID3D10Device1 * g_pDevice = NULL;
-int main(int argc, char *argv[]){
+int
+main(int argc, char *argv[])
+{
HRESULT hr;
HINSTANCE hInstance = GetModuleHandle(NULL);
Flags |= D3D10_CREATE_DEVICE_DEBUG;
}
+ hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)(&g_pFactory) );
+ if (FAILED(hr)) {
+ return 1;
+ }
+
+ hr = g_pFactory->EnumAdapters(0, &g_pAdapter);
+ if (FAILED(hr)) {
+ return 1;
+ }
+
+ hr = D3D10CreateDevice1(g_pAdapter,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ Flags,
+ D3D10_FEATURE_LEVEL_10_0,
+ D3D10_1_SDK_VERSION,
+ &g_pDevice);
+ if (FAILED(hr)) {
+ return 1;
+ }
+
DXGI_SWAP_CHAIN_DESC SwapChainDesc;
ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
- SwapChainDesc.BufferDesc.Width = WindowWidth;
- SwapChainDesc.BufferDesc.Height = WindowHeight;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
SwapChainDesc.BufferCount = 2;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.Windowed = true;
+ SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- hr = D3D10CreateDeviceAndSwapChain1(NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- Flags,
- D3D10_FEATURE_LEVEL_10_0,
- D3D10_1_SDK_VERSION,
- &SwapChainDesc,
- &g_pSwapChain,
- &g_pDevice);
+ hr = g_pFactory->CreateSwapChain(g_pDevice, &SwapChainDesc, &g_pSwapChain);
if (FAILED(hr)) {
return 1;
}
if (FAILED(hr)) {
return 1;
}
- hr = g_pDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView);
+ D3D10_RENDER_TARGET_VIEW_DESC RenderTargetViewDesc;
+ ZeroMemory(&RenderTargetViewDesc, sizeof RenderTargetViewDesc);
+ RenderTargetViewDesc.Format = SwapChainDesc.BufferDesc.Format;
+ RenderTargetViewDesc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
+ RenderTargetViewDesc.Texture2D.MipSlice = 0;
+ hr = g_pDevice->CreateRenderTargetView(pBackBuffer, &RenderTargetViewDesc, &pRenderTargetView);
if (FAILED(hr)) {
return 1;
}