#include <d3d11_1.h>
-#include "tri_vs.h"
-#include "tri_ps.h"
+#include "tri_vs_4_0.h"
+#include "tri_ps_4_0.h"
static IDXGISwapChain* g_pSwapChain = NULL;
ShowWindow(hWnd, SW_SHOW);
+ UINT Flags = 0;
+ if (LoadLibraryA("d3d11sdklayers")) {
+ Flags |= D3D11_CREATE_DEVICE_DEBUG;
+ }
+
DXGI_SWAP_CHAIN_DESC SwapChainDesc;
ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
SwapChainDesc.BufferDesc.Width = WindowWidth;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.Windowed = true;
- D3D_FEATURE_LEVEL FeatureLevel = D3D_FEATURE_LEVEL_11_1;
+ static const D3D_FEATURE_LEVEL FeatureLevels[] = {
+ D3D_FEATURE_LEVEL_11_1,
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0
+ };
hr = D3D11CreateDeviceAndSwapChain(NULL, /* pAdapter */
D3D_DRIVER_TYPE_HARDWARE,
NULL, /* Software */
- D3D11_CREATE_DEVICE_DEBUG,
-#if 0
- &FeatureLevel,
- 1,
-#else
- NULL,
- 0,
-#endif
+ Flags,
+ FeatureLevels,
+ sizeof FeatureLevels / sizeof FeatureLevels[0],
D3D11_SDK_VERSION,
&SwapChainDesc,
&g_pSwapChain,
RasterizerDesc.CullMode = D3D11_CULL_NONE;
RasterizerDesc.FillMode = D3D11_FILL_SOLID;
RasterizerDesc.FrontCounterClockwise = true;
+ RasterizerDesc.DepthClipEnable = true;
ID3D11RasterizerState* pRasterizerState = NULL;
- g_pDevice1->CreateRasterizerState(&RasterizerDesc, &pRasterizerState);
+ hr = g_pDevice1->CreateRasterizerState(&RasterizerDesc, &pRasterizerState);
+ if (FAILED(hr)) {
+ return 1;
+ }
g_pDeviceContext1->RSSetState(pRasterizerState);
g_pDeviceContext1->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);