-glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
+glClearColor(red = 0, green = 0, blue = 0, alpha = 1)
glShadeModel(mode = GL_SMOOTH)
glEnableClientState(array = GL_VERTEX_ARRAY)
glEnableClientState(array = GL_COLOR_ARRAY)
glLoadIdentity()
glOrtho(left = 0, right = 350, bottom = 0, top = 350, zNear = -1, zFar = 1)
glClear(mask = GL_COLOR_BUFFER_BIT)
-glColorPointer(size = 3, type = GL_FLOAT, stride = 12, pointer = blob(60))
-glVertexPointer(size = 2, type = GL_INT, stride = 8, pointer = blob(40))
+glColorPointer(size = 3, type = GL_FLOAT, stride = 12, pointer = blob(72))
+glVertexPointer(size = 2, type = GL_INT, stride = 8, pointer = blob(48))
glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
glFlush()