bm.erase_flash
- action = begin
- if bm.handle_input c
+ action =
+ begin
+ if bm.handle_input c
+ :nothing
+ else
+ bm.resolve_input_with_keymap c, global_keymap
+ end
+ rescue InputSequenceAborted
:nothing
- else
- bm.resolve_input_with_keymap c, global_keymap
end
- rescue InputSequenceAborted
- :nothing
- end
case action
when :quit_now
break if bm.kill_all_buffers_safely