* lists. */
if (insideNewEndList != 0) {
provide("state", call->no);
+
+ /* Also, any texture bound inside a display list is
+ * conservatively considered required. */
+ if (strcmp(name, "glBindTexture") == 0) {
+ GLuint texture = call->arg(1).toUInt();
+
+ linkf("state", "texture-", texture);
+ }
+
return;
}
unlinkAll(ss_target.str());
link(ss_target.str(), ss_texture.str());
+ /* FIXME: This really shouldn't be necessary. The effect
+ * this provide() has is that all glBindTexture calls will
+ * be preserved in the output trace (never trimmed). Carl
+ * has a trace ("btr") where a glBindTexture call should
+ * not be necessary at all, (it's immediately followed
+ * with a glBindTexture to a different texture and no
+ * intervening texture-related calls), yet this 'provide'
+ * makes the difference between a trim_stress test failing
+ * and passing.
+ *
+ * More investigation is necessary, but for now, be
+ * conservative and don't trim. */
+ provide("state", call->no);
+
return;
}