resources.erase(resource);
for (call = calls.begin(); call != calls.end(); call++) {
- required.insert(*call);
+ required.add(*call);
}
}
}
}
-void
-TraceAnalyzer::recordSideEffects(trace::Call *call)
+bool
+TraceAnalyzer::callHasNoSideEffects(trace::Call *call, const char *name)
{
-
- const char *name = call->name();
-
- /* Handle display lists before any other processing. */
-
- /* FIXME: If we encode the list of commands that are executed
- * immediately (as opposed to those that are compiled into a
- * display list) then we could generate a "display-list-X"
- * resource just as we do for "texture-X" resources and only
- * emit it in the trace if a glCallList(X) is emitted. For
- * now, simply punt and include anything within glNewList and
- * glEndList in the trim output. This guarantees that display
- * lists will work, but does not trim out unused display
- * lists. */
- if (insideNewEndList != 0) {
- provide("state", call->no);
-
- /* Also, any texture bound inside a display list is
- * conservatively considered required. */
- if (strcmp(name, "glBindTexture") == 0) {
- GLuint texture = call->arg(1).toUInt();
-
- linkf("state", "texture-", texture);
- }
-
- return;
- }
-
/* If call is flagged as no side effects, then we are done here. */
if (call->flags & trace::CALL_FLAG_NO_SIDE_EFFECTS) {
- return;
+ return true;
}
- /* Similarly, swap-buffers calls don't have interesting side effects. */
- if (call->flags & trace::CALL_FLAG_SWAP_RENDERTARGET &&
- call->flags & trace::CALL_FLAG_END_FRAME) {
- return;
- }
+ /* Not known as a no-side-effect call. Return false for more analysis. */
+ return false;
+}
+bool
+TraceAnalyzer::recordTextureSideEffects(trace::Call *call, const char *name)
+{
if (strcmp(name, "glGenTextures") == 0) {
const trace::Array *textures = dynamic_cast<const trace::Array *>(&call->arg(1));
size_t i;
providef("texture-", texture, call->no);
}
}
- return;
+ return true;
}
/* FIXME: When we start tracking framebuffer objects as their own
linkf("render-state", "texture-", texture);
- required.insert(call->no);
+ provide("state", call->no);
}
if (strcmp(name, "glBindTexture") == 0) {
* conservative and don't trim. */
provide("state", call->no);
- return;
+ return true;
}
- /* FIXME: Need to handle glMultTetImage and friends. */
+ /* FIXME: Need to handle glMultiTexImage and friends. */
if (STRNCMP_LITERAL(name, "glTexImage") == 0 ||
STRNCMP_LITERAL(name, "glTexSubImage") == 0 ||
STRNCMP_LITERAL(name, "glCopyTexImage") == 0 ||
}
}
- return;
+ return true;
}
if (strcmp(name, "glEnable") == 0) {
}
provide("state", call->no);
- return;
+ return true;
}
if (strcmp(name, "glDisable") == 0) {
}
provide("state", call->no);
- return;
+ return true;
}
+ /* No known texture-related side effects. Return false for more analysis. */
+ return false;
+}
+
+bool
+TraceAnalyzer::recordShaderSideEffects(trace::Call *call, const char *name)
+{
if (strcmp(name, "glCreateShader") == 0 ||
strcmp(name, "glCreateShaderObjectARB") == 0) {
GLuint shader = call->ret->toUInt();
providef("shader-", shader, call->no);
- return;
+ return true;
}
if (strcmp(name, "glShaderSource") == 0 ||
GLuint shader = call->arg(0).toUInt();
providef("shader-", shader, call->no);
- return;
+ return true;
}
if (strcmp(name, "glCreateProgram") == 0 ||
GLuint program = call->ret->toUInt();
providef("program-", program, call->no);
- return;
+ return true;
}
if (strcmp(name, "glAttachShader") == 0 ||
link(ss_program.str(), ss_shader.str());
provide(ss_program.str(), call->no);
- return;
+ return true;
}
if (strcmp(name, "glDetachShader") == 0 ||
unlink(ss_program.str(), ss_shader.str());
- return;
+ return true;
}
if (strcmp(name, "glUseProgram") == 0 ||
provide(ss.str(), call->no);
}
- return;
+ return true;
}
if (strcmp(name, "glGetUniformLocation") == 0 ||
providef("program-", program, call->no);
- return;
+ return true;
}
/* For any call that accepts 'location' as its first argument,
}
}
- return;
+ return true;
}
/* FIXME: We cut a huge swath by assuming that any unhandled
GLuint program = call->arg(0).toUInt();
providef("program-", program, call->no);
- return;
+ return true;
}
+ /* No known shader-related side effects. Return false for more analysis. */
+ return false;
+}
+
+bool
+TraceAnalyzer::recordDrawingSideEffects(trace::Call *call, const char *name)
+{
/* Handle all rendering operations, (even though only glEnd is
* flagged as a rendering operation we treat everything from
* glBegin through glEnd as a rendering operation). */
}
}
+ return true;
+ }
+
+ /* Though it's not flagged as a "RENDER" operation, we also want
+ * to trim swapbuffers calls when trimming drawing operations. */
+ if (call->flags & trace::CALL_FLAG_SWAP_RENDERTARGET &&
+ call->flags & trace::CALL_FLAG_END_FRAME) {
+ return true;
+ }
+
+ /* No known drawing-related side effects. Return false for more analysis. */
+ return false;
+}
+
+void
+TraceAnalyzer::recordSideEffects(trace::Call *call)
+{
+
+ const char *name = call->name();
+
+ /* FIXME: If we encode the list of commands that are executed
+ * immediately (as opposed to those that are compiled into a
+ * display list) then we could generate a "display-list-X"
+ * resource just as we do for "texture-X" resources and only
+ * emit it in the trace if a glCallList(X) is emitted. For
+ * now, simply punt and include anything within glNewList and
+ * glEndList in the trim output. This guarantees that display
+ * lists will work, but does not trim out unused display
+ * lists. */
+ if (insideNewEndList != 0) {
+ provide("state", call->no);
+
+ /* Also, any texture bound inside a display list is
+ * conservatively considered required. */
+ if (strcmp(name, "glBindTexture") == 0) {
+ GLuint texture = call->arg(1).toUInt();
+
+ linkf("state", "texture-", texture);
+ }
+
return;
}
+ if (trimFlags & TRIM_FLAG_NO_SIDE_EFFECTS) {
+
+ if (callHasNoSideEffects(call, name)) {
+ return;
+ }
+ }
+
+ if (trimFlags & TRIM_FLAG_TEXTURES) {
+
+ if (recordTextureSideEffects(call, name)) {
+ return;
+ }
+ }
+
+ if (trimFlags & TRIM_FLAG_SHADERS) {
+
+ if (recordShaderSideEffects(call, name)) {
+ return;
+ }
+ }
+
+ if (trimFlags & TRIM_FLAG_DRAWING) {
+
+ if (recordDrawingSideEffects(call, name)) {
+ return;
+ }
+ }
+
/* By default, assume this call affects the state somehow. */
resources["state"].insert(call->no);
}
consume("state");
}
-TraceAnalyzer::TraceAnalyzer(): transformFeedbackActive(false),
- framebufferObjectActive(false),
- insideBeginEnd(false),
- insideNewEndList(0),
- activeTextureUnit(GL_TEXTURE0)
+TraceAnalyzer::TraceAnalyzer(TrimFlags trimFlagsOpt):
+ transformFeedbackActive(false),
+ framebufferObjectActive(false),
+ insideBeginEnd(false),
+ insideNewEndList(0),
+ activeTextureUnit(GL_TEXTURE0),
+ trimFlags(trimFlagsOpt)
{
/* Nothing needed. */
}
requireDependencies(call);
/* Then insert this call itself. */
- required.insert(call->no);
+ required.add(call->no);
}
/* Return a set of all the required calls, (both those calls added
* explicitly with require() and those implicitly depended
* upon. */
-std::set<unsigned> *
+trace::FastCallSet *
TraceAnalyzer::get_required(void)
{
return &required;