endif (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
endif (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
+
+ find_path (DirectX_D2D1_INCLUDE_DIR d2d1.h
+ PATHS
+ "${DirectX_ROOT_DIR}/Include"
+ DOC "The directory where d2d1.h resides")
+
+ find_library (DirectX_D2D1_LIBRARY d2d1
+ PATHS
+ "${DirectX_ROOT_DIR}/Lib/x86"
+ DOC "The directory where d2d1 resides")
+
+ if (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY)
+ set (DirectX_D2D1_FOUND 1)
+ endif (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY)
+
+
mark_as_advanced(
DirectX_D3D_INCLUDE_DIR
DirectX_D3D_INCLUDE_DIR
DirectX_D3D10_LIBRARY
DirectX_D3DX10_INCLUDE_DIR
DirectX_D3DX10_LIBRARY
+ DirectX_D2D1_INCLUDE_DIR
+ DirectX_D2D1_LIBRARY
)
endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
DirectX_D3DX9_FOUND
DirectX_D3D10_FOUND
DirectX_D3DX10_FOUND
+ DirectX_D2D1_FOUND
)