const char *relPath;
const char *absPath;
+ /*
+ * TODO: simplify code
+ */
+
switch (api) {
case API_GL:
relPath = "wrappers/" GL_TRACE_WRAPPER;
relPath = "wrappers/" EGL_TRACE_WRAPPER;
absPath = APITRACE_WRAPPER_INSTALL_DIR "/" EGL_TRACE_WRAPPER;
break;
+#endif
+#ifdef _WIN32
+ case API_D3D7:
+ relPath = "wrappers\\ddraw.dll";
+ absPath = APITRACE_WRAPPER_INSTALL_DIR "\\ddraw.dll";
+ break;
+ case API_D3D8:
+ relPath = "wrappers\\d3d8.dll";
+ absPath = APITRACE_WRAPPER_INSTALL_DIR "\\d3d8.dll";
+ break;
+ case API_D3D9:
+ relPath = "wrappers\\d3d9.dll";
+ absPath = APITRACE_WRAPPER_INSTALL_DIR "\\d3d9.dll";
+ break;
+ case API_D3D10:
+ relPath = "wrappers\\d3d10.dll";
+ absPath = APITRACE_WRAPPER_INSTALL_DIR "\\d3d10.dll";
+ break;
#endif
default:
- std::cerr << "error: invalid API\n";
+ std::cerr << "error: unsupported API\n";
return 1;
}