"""d3d10_1.h"""
-from windows import *
+from winapi import *
ID3D10Blob = Interface("ID3D10Blob", IUnknown)
LPD3D10BLOB = Pointer(ID3D10Blob)
d3d10_1 = Dll("d3d10")
d3d10_1.functions += [
- DllFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
- DllFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), (OutPointer(Pointer(IDXGISwapChain)), "ppSwapChain"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
- DllFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), (OutPointer(LPD3D10BLOB), "ppBuffer")]),
+ StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), (OutPointer(Pointer(IDXGISwapChain)), "ppSwapChain"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), (OutPointer(LPD3D10BLOB), "ppBuffer")]),
]
if __name__ == '__main__':
print
print '#include <d3d10_1.h>'
print
- print '#include "log.hpp"'
+ print '#include "trace_writer.hpp"'
print
wrap()