D3DSHADER9 = Opaque("const DWORD *")
+D3DSPD = Flags(DWORD, [
+ "D3DSPD_IUNKNOWN",
+])
+
+D3DCREATE = Flags(DWORD, [
+ "D3DCREATE_FPU_PRESERVE",
+ "D3DCREATE_MULTITHREADED",
+ "D3DCREATE_PUREDEVICE",
+ "D3DCREATE_SOFTWARE_VERTEXPROCESSING",
+ "D3DCREATE_HARDWARE_VERTEXPROCESSING",
+ "D3DCREATE_MIXED_VERTEXPROCESSING",
+ "D3DCREATE_DISABLE_DRIVER_MANAGEMENT",
+ "D3DCREATE_ADAPTERGROUP_DEVICE",
+ "D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX",
+ "D3DCREATE_NOWINDOWCHANGES",
+ "D3DCREATE_DISABLE_PSGP_THREADING",
+ "D3DCREATE_ENABLE_PRESENTSTATS",
+ "D3DCREATE_DISABLE_PRINTSCREEN",
+ "D3DCREATE_SCREENSAVER",
+])
+
+D3DADAPTER = FakeEnum(DWORD, [
+ "D3DADAPTER_DEFAULT",
+])
+
+D3DENUM = FakeEnum(DWORD, [
+ "D3DENUM_WHQL_LEVEL",
+])
+
+D3DSGR = Flags(DWORD, [
+ "D3DSGR_NO_CALIBRATION",
+ "D3DSGR_CALIBRATE",
+])
+
+D3DCURSOR = Flags(DWORD, [
+ "D3DCURSOR_IMMEDIATE_UPDATE",
+])
+
+D3DPRESENT = Flags(DWORD, [
+ "D3DPRESENT_DONOTWAIT",
+ "D3DPRESENT_LINEAR_CONTENT",
+ "D3DPRESENT_DONOTFLIP",
+ "D3DPRESENT_FLIPRESTART",
+ "D3DPRESENT_VIDEO_RESTRICT_TO_MONITOR",
+])
+
HRESULT = Enum("HRESULT", [
"D3D_OK",
"D3DERR_WRONGTEXTUREFORMAT",
IDirect3D9.methods += [
Method(HRESULT, "RegisterSoftwareDevice", [(OpaquePointer(Void), "pInitializeFunction")]),
Method(UINT, "GetAdapterCount", []),
- Method(HRESULT, "GetAdapterIdentifier", [(UINT, "Adapter"), (DWORD, "Flags"), Out(Pointer(D3DADAPTER_IDENTIFIER9), "pIdentifier")]),
+ Method(HRESULT, "GetAdapterIdentifier", [(UINT, "Adapter"), (D3DENUM, "Flags"), Out(Pointer(D3DADAPTER_IDENTIFIER9), "pIdentifier")]),
Method(UINT, "GetAdapterModeCount", [(UINT, "Adapter"), (D3DFORMAT, "Format")]),
Method(HRESULT, "EnumAdapterModes", [(UINT, "Adapter"), (D3DFORMAT, "Format"), (UINT, "Mode"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
Method(HRESULT, "GetAdapterDisplayMode", [(UINT, "Adapter"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
Method(HRESULT, "CheckDeviceFormatConversion", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "SourceFormat"), (D3DFORMAT, "TargetFormat")]),
Method(HRESULT, "GetDeviceCaps", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), Out(Pointer(D3DCAPS9), "pCaps")]),
Method(HMONITOR, "GetAdapterMonitor", [(UINT, "Adapter")]),
- Method(HRESULT, "CreateDevice", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (DWORD, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DDEVICE9), "ppReturnedDeviceInterface")]),
+ Method(HRESULT, "CreateDevice", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (D3DCREATE, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DDEVICE9), "ppReturnedDeviceInterface")]),
]
IDirect3DDevice9.methods += [
Method(HRESULT, "GetDisplayMode", [(UINT, "iSwapChain"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
Method(HRESULT, "GetCreationParameters", [Out(Pointer(D3DDEVICE_CREATION_PARAMETERS), "pParameters")]),
Method(HRESULT, "SetCursorProperties", [(UINT, "XHotSpot"), (UINT, "YHotSpot"), (PDIRECT3DSURFACE9, "pCursorBitmap")]),
- Method(Void, "SetCursorPosition", [(Int, "X"), (Int, "Y"), (DWORD, "Flags")]),
+ Method(Void, "SetCursorPosition", [(Int, "X"), (Int, "Y"), (D3DCURSOR, "Flags")]),
Method(BOOL, "ShowCursor", [(BOOL, "bShow")]),
Method(HRESULT, "CreateAdditionalSwapChain", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DSWAPCHAIN9), "pSwapChain")]),
Method(HRESULT, "GetSwapChain", [(UINT, "iSwapChain"), Out(Pointer(PDIRECT3DSWAPCHAIN9), "pSwapChain")]),
Method(HRESULT, "GetBackBuffer", [(UINT, "iSwapChain"), (UINT, "iBackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE9), "ppBackBuffer")]),
Method(HRESULT, "GetRasterStatus", [(UINT, "iSwapChain"), Out(Pointer(D3DRASTER_STATUS), "pRasterStatus")]),
Method(HRESULT, "SetDialogBoxMode", [(BOOL, "bEnableDialogs")]),
- Method(Void, "SetGammaRamp", [(UINT, "iSwapChain"), (DWORD, "Flags"), (ConstPointer(D3DGAMMARAMP), "pRamp")]),
+ Method(Void, "SetGammaRamp", [(UINT, "iSwapChain"), (D3DSGR, "Flags"), (ConstPointer(D3DGAMMARAMP), "pRamp")]),
Method(Void, "GetGammaRamp", [(UINT, "iSwapChain"), Out(Pointer(D3DGAMMARAMP), "pRamp")]),
Method(HRESULT, "CreateTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Levels"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DTEXTURE9), "ppTexture"), Out(Pointer(HANDLE), "pSharedHandle")]),
Method(HRESULT, "CreateVolumeTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Depth"), (UINT, "Levels"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVOLUMETEXTURE9), "ppVolumeTexture"), Out(Pointer(HANDLE), "pSharedHandle")]),
Method(HRESULT, "GetDepthStencilSurface", [Out(Pointer(PDIRECT3DSURFACE9), "ppZStencilSurface")]),
Method(HRESULT, "BeginScene", []),
Method(HRESULT, "EndScene", []),
- Method(HRESULT, "Clear", [(DWORD, "Count"), (ConstPointer(D3DRECT), "pRects"), (DWORD, "Flags"), (D3DCOLOR, "Color"), (Float, "Z"), (DWORD, "Stencil")]),
+ Method(HRESULT, "Clear", [(DWORD, "Count"), (ConstPointer(D3DRECT), "pRects"), (D3DCLEAR, "Flags"), (D3DCOLOR, "Color"), (Float, "Z"), (DWORD, "Stencil")]),
Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "State"), Out(Pointer(D3DMATRIX), "pMatrix")]),
Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (INT, "BaseVertexIndex"), (UINT, "MinVertexIndex"), (UINT, "NumVertices"), (UINT, "startIndex"), (UINT, "primCount")]),
Method(HRESULT, "DrawPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
Method(HRESULT, "DrawIndexedPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "MinVertexIndex"), (UINT, "NumVertices"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pIndexData"), (D3DFORMAT, "IndexDataFormat"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
- Method(HRESULT, "ProcessVertices", [(UINT, "SrcStartIndex"), (UINT, "DestIndex"), (UINT, "VertexCount"), (PDIRECT3DVERTEXBUFFER9, "pDestBuffer"), (PDIRECT3DVERTEXDECLARATION9, "pVertexDecl"), (DWORD, "Flags")]),
+ Method(HRESULT, "ProcessVertices", [(UINT, "SrcStartIndex"), (UINT, "DestIndex"), (UINT, "VertexCount"), (PDIRECT3DVERTEXBUFFER9, "pDestBuffer"), (PDIRECT3DVERTEXDECLARATION9, "pVertexDecl"), (D3DPV, "Flags")]),
Method(HRESULT, "CreateVertexDeclaration", [(ConstPointer(D3DVERTEXELEMENT9), "pVertexElements"), Out(Pointer(PDIRECT3DVERTEXDECLARATION9), "ppDecl")]),
Method(HRESULT, "SetVertexDeclaration", [(PDIRECT3DVERTEXDECLARATION9, "pDecl")]),
Method(HRESULT, "GetVertexDeclaration", [Out(Pointer(PDIRECT3DVERTEXDECLARATION9), "ppDecl")]),
Method(HRESULT, "CreateVertexShader", [(D3DSHADER9, "pFunction"), Out(Pointer(PDIRECT3DVERTEXSHADER9), "ppShader")]),
Method(HRESULT, "SetVertexShader", [(PDIRECT3DVERTEXSHADER9, "pShader")]),
Method(HRESULT, "GetVertexShader", [Out(Pointer(PDIRECT3DVERTEXSHADER9), "ppShader")]),
- Method(HRESULT, "SetVertexShaderConstantF", [(UINT, "StartRegister"), (ConstPointer(Float), "pConstantData"), (UINT, "Vector4fCount")]),
- Method(HRESULT, "GetVertexShaderConstantF", [(UINT, "StartRegister"), Out(Pointer(Float), "pConstantData"), (UINT, "Vector4fCount")]),
- Method(HRESULT, "SetVertexShaderConstantI", [(UINT, "StartRegister"), (ConstPointer(Int), "pConstantData"), (UINT, "Vector4iCount")]),
- Method(HRESULT, "GetVertexShaderConstantI", [(UINT, "StartRegister"), Out(Pointer(Int), "pConstantData"), (UINT, "Vector4iCount")]),
- Method(HRESULT, "SetVertexShaderConstantB", [(UINT, "StartRegister"), (ConstPointer(BOOL), "pConstantData"), (UINT, "BoolCount")]),
- Method(HRESULT, "GetVertexShaderConstantB", [(UINT, "StartRegister"), Out(Pointer(BOOL), "pConstantData"), (UINT, "BoolCount")]),
+ Method(HRESULT, "SetVertexShaderConstantF", [(UINT, "StartRegister"), (Const(Array(Float, "4*Vector4fCount")), "pConstantData"), (UINT, "Vector4fCount")]),
+ Method(HRESULT, "GetVertexShaderConstantF", [(UINT, "StartRegister"), Out(Array(Float, "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
+ Method(HRESULT, "SetVertexShaderConstantI", [(UINT, "StartRegister"), (Const(Array(Int, "4*Vector4iCount")), "pConstantData"), (UINT, "Vector4iCount")]),
+ Method(HRESULT, "GetVertexShaderConstantI", [(UINT, "StartRegister"), Out(Array(Int, "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
+ Method(HRESULT, "SetVertexShaderConstantB", [(UINT, "StartRegister"), (Const(Array(BOOL, "BoolCount")), "pConstantData"), (UINT, "BoolCount")]),
+ Method(HRESULT, "GetVertexShaderConstantB", [(UINT, "StartRegister"), Out(Array(BOOL, "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
Method(HRESULT, "SetStreamSource", [(UINT, "StreamNumber"), (PDIRECT3DVERTEXBUFFER9, "pStreamData"), (UINT, "OffsetInBytes"), (UINT, "Stride")]),
Method(HRESULT, "GetStreamSource", [(UINT, "StreamNumber"), Out(Pointer(PDIRECT3DVERTEXBUFFER9), "ppStreamData"), Out(Pointer(UINT), "pOffsetInBytes"), Out(Pointer(UINT), "pStride")]),
Method(HRESULT, "SetStreamSourceFreq", [(UINT, "StreamNumber"), (UINT, "Setting")]),
Method(HRESULT, "CreatePixelShader", [(D3DSHADER9, "pFunction"), Out(Pointer(PDIRECT3DPIXELSHADER9), "ppShader")]),
Method(HRESULT, "SetPixelShader", [(PDIRECT3DPIXELSHADER9, "pShader")]),
Method(HRESULT, "GetPixelShader", [Out(Pointer(PDIRECT3DPIXELSHADER9), "ppShader")]),
- Method(HRESULT, "SetPixelShaderConstantF", [(UINT, "StartRegister"), (ConstPointer(Float), "pConstantData"), (UINT, "Vector4fCount")]),
- Method(HRESULT, "GetPixelShaderConstantF", [(UINT, "StartRegister"), Out(Pointer(Float), "pConstantData"), (UINT, "Vector4fCount")]),
- Method(HRESULT, "SetPixelShaderConstantI", [(UINT, "StartRegister"), (ConstPointer(Int), "pConstantData"), (UINT, "Vector4iCount")]),
- Method(HRESULT, "GetPixelShaderConstantI", [(UINT, "StartRegister"), Out(Pointer(Int), "pConstantData"), (UINT, "Vector4iCount")]),
- Method(HRESULT, "SetPixelShaderConstantB", [(UINT, "StartRegister"), (ConstPointer(BOOL), "pConstantData"), (UINT, "BoolCount")]),
- Method(HRESULT, "GetPixelShaderConstantB", [(UINT, "StartRegister"), Out(Pointer(BOOL), "pConstantData"), (UINT, "BoolCount")]),
+ Method(HRESULT, "SetPixelShaderConstantF", [(UINT, "StartRegister"), (Const(Array(Float, "4*Vector4fCount")), "pConstantData"), (UINT, "Vector4fCount")]),
+ Method(HRESULT, "GetPixelShaderConstantF", [(UINT, "StartRegister"), Out(Array(Float, "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
+ Method(HRESULT, "SetPixelShaderConstantI", [(UINT, "StartRegister"), (Const(Array(Int, "4*Vector4iCount")), "pConstantData"), (UINT, "Vector4iCount")]),
+ Method(HRESULT, "GetPixelShaderConstantI", [(UINT, "StartRegister"), Out(Array(Int, "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
+ Method(HRESULT, "SetPixelShaderConstantB", [(UINT, "StartRegister"), (Const(Array(BOOL, "BoolCount")), "pConstantData"), (UINT, "BoolCount")]),
+ Method(HRESULT, "GetPixelShaderConstantB", [(UINT, "StartRegister"), Out(Array(BOOL, "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
Method(HRESULT, "DrawRectPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DRECTPATCH_INFO), "pRectPatchInfo")]),
Method(HRESULT, "DrawTriPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DTRIPATCH_INFO), "pTriPatchInfo")]),
Method(HRESULT, "DeletePatch", [(UINT, "Handle")]),
]
IDirect3DSwapChain9.methods += [
- Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion"), (D3DPRESENT, "dwFlags")]),
Method(HRESULT, "GetFrontBufferData", [(PDIRECT3DSURFACE9, "pDestSurface")]),
Method(HRESULT, "GetBackBuffer", [(UINT, "iBackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE9), "ppBackBuffer")]),
Method(HRESULT, "GetRasterStatus", [Out(Pointer(D3DRASTER_STATUS), "pRasterStatus")]),
IDirect3DResource9.methods += [
Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (DWORD, "Flags")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (D3DSPD, "Flags")]),
Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
- Method(DWORD, "SetPriority", [(DWORD, "PriorityNew")]),
- Method(DWORD, "GetPriority", []),
+ Method(D3D9_RESOURCE_PRIORITY, "SetPriority", [(D3D9_RESOURCE_PRIORITY, "PriorityNew")]),
+ Method(D3D9_RESOURCE_PRIORITY, "GetPriority", []),
Method(Void, "PreLoad", []),
Method(D3DRESOURCETYPE, "GetType", []),
]
IDirect3DTexture9.methods += [
Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
Method(HRESULT, "GetSurfaceLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurfaceLevel")]),
- Method(HRESULT, "LockRect", [(UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
+ Method(HRESULT, "LockRect", [(UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
Method(HRESULT, "UnlockRect", [(UINT, "Level")]),
Method(HRESULT, "AddDirtyRect", [(ConstPointer(RECT), "pDirtyRect")]),
]
IDirect3DVolumeTexture9.methods += [
Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
Method(HRESULT, "GetVolumeLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DVOLUME9), "ppVolumeLevel")]),
- Method(HRESULT, "LockBox", [(UINT, "Level"), Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (DWORD, "Flags")]),
+ Method(HRESULT, "LockBox", [(UINT, "Level"), Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (D3DLOCK, "Flags")]),
Method(HRESULT, "UnlockBox", [(UINT, "Level")]),
Method(HRESULT, "AddDirtyBox", [(ConstPointer(D3DBOX), "pDirtyBox")]),
]
IDirect3DCubeTexture9.methods += [
Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
Method(HRESULT, "GetCubeMapSurface", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE9), "ppCubeMapSurface")]),
- Method(HRESULT, "LockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
+ Method(HRESULT, "LockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
Method(HRESULT, "UnlockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level")]),
Method(HRESULT, "AddDirtyRect", [(D3DCUBEMAP_FACES, "FaceType"), (ConstPointer(RECT), "pDirtyRect")]),
]
IDirect3DVertexBuffer9.methods += [
- Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(OpaquePointer(Void)), "ppbData"), (DWORD, "Flags")]),
+ Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(OpaquePointer(Void)), "ppbData"), (D3DLOCK, "Flags")]),
Method(HRESULT, "Unlock", []),
Method(HRESULT, "GetDesc", [Out(Pointer(D3DVERTEXBUFFER_DESC), "pDesc")]),
]
IDirect3DIndexBuffer9.methods += [
- Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(OpaquePointer(Void)), "ppbData"), (DWORD, "Flags")]),
+ Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(OpaquePointer(Void)), "ppbData"), (D3DLOCK, "Flags")]),
Method(HRESULT, "Unlock", []),
Method(HRESULT, "GetDesc", [Out(Pointer(D3DINDEXBUFFER_DESC), "pDesc")]),
]
IDirect3DSurface9.methods += [
Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
Method(HRESULT, "GetDesc", [Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
- Method(HRESULT, "LockRect", [Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
+ Method(HRESULT, "LockRect", [Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
Method(HRESULT, "UnlockRect", []),
Method(HRESULT, "GetDC", [Out(Pointer(HDC), "phdc")]),
Method(HRESULT, "ReleaseDC", [(HDC, "hdc")]),
IDirect3DVolume9.methods += [
Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (DWORD, "Flags")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (D3DSPD, "Flags")]),
Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
Method(HRESULT, "GetDesc", [Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
- Method(HRESULT, "LockBox", [Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (DWORD, "Flags")]),
+ Method(HRESULT, "LockBox", [Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (D3DLOCK, "Flags")]),
Method(HRESULT, "UnlockBox", []),
]
Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
Method(D3DQUERYTYPE, "GetType", []),
Method(DWORD, "GetDataSize", []),
- Method(HRESULT, "Issue", [(DWORD, "dwIssueFlags")]),
- Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (DWORD, "dwSize"), (DWORD, "dwGetDataFlags")]),
+ Method(HRESULT, "Issue", [(D3DISSUE, "dwIssueFlags")]),
+ Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (DWORD, "dwSize"), (D3DGETDATA, "dwGetDataFlags")]),
]
IDirect3D9Ex.methods += [
Method(UINT, "GetAdapterModeCountEx", [(UINT, "Adapter"), (ConstPointer(D3DDISPLAYMODEFILTER), "pFilter") ]),
Method(HRESULT, "EnumAdapterModesEx", [(UINT, "Adapter"), (ConstPointer(D3DDISPLAYMODEFILTER), "pFilter"), (UINT, "Mode"), Out(Pointer(D3DDISPLAYMODEEX), "pMode")]),
Method(HRESULT, "GetAdapterDisplayModeEx", [(UINT, "Adapter"), Out(Pointer(D3DDISPLAYMODEEX), "pMode"), Out(Pointer(D3DDISPLAYROTATION), "pRotation")]),
- Method(HRESULT, "CreateDeviceEx", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (DWORD, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(D3DDISPLAYMODEEX), "pFullscreenDisplayMode"), Out(Pointer(PDIRECT3DDEVICE9EX), "ppReturnedDeviceInterface")]),
+ Method(HRESULT, "CreateDeviceEx", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (D3DCREATE, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(D3DDISPLAYMODEEX), "pFullscreenDisplayMode"), Out(Pointer(PDIRECT3DDEVICE9EX), "ppReturnedDeviceInterface")]),
Method(HRESULT, "GetAdapterLUID", [(UINT, "Adapter"), Out(Pointer(LUID), "pLUID")]),
]
IDirect3DDevice9Ex.methods += [
- Method(HRESULT, "SetConvolutionMonoKernel", [(UINT, "width"), (UINT, "height"), Out(Pointer(Float), "rows"), Out(Pointer(Float), "columns")]),
+ Method(HRESULT, "SetConvolutionMonoKernel", [(UINT, "width"), (UINT, "height"), (Array(Float, "width"), "rows"), (Array(Float, "height"), "columns")]),
Method(HRESULT, "ComposeRects", [(PDIRECT3DSURFACE9, "pSrc"), (PDIRECT3DSURFACE9, "pDst"), (PDIRECT3DVERTEXBUFFER9, "pSrcRectDescs"), (UINT, "NumRects"), (PDIRECT3DVERTEXBUFFER9, "pDstRectDescs"), (D3DCOMPOSERECTSOP, "Operation"), (Int, "Xoffset"), (Int, "Yoffset")]),
- Method(HRESULT, "PresentEx", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "PresentEx", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion"), (D3DPRESENT, "dwFlags")]),
Method(HRESULT, "GetGPUThreadPriority", [Out(Pointer(INT), "pPriority")]),
Method(HRESULT, "SetGPUThreadPriority", [(INT, "Priority")]),
Method(HRESULT, "WaitForVBlank", [(UINT, "iSwapChain")]),
- Method(HRESULT, "CheckResourceResidency", [Out(Pointer(PDIRECT3DRESOURCE9), "pResourceArray"), (UINT32, "NumResources")]),
+ Method(HRESULT, "CheckResourceResidency", [(Array(PDIRECT3DRESOURCE9, "NumResources"), "pResourceArray"), (UINT32, "NumResources")]),
Method(HRESULT, "SetMaximumFrameLatency", [(UINT, "MaxLatency")]),
Method(HRESULT, "GetMaximumFrameLatency", [Out(Pointer(UINT), "pMaxLatency")]),
Method(HRESULT, "CheckDeviceState", [(HWND, "hDestinationWindow")]),
StdFunction(HRESULT, "Direct3DCreate9Ex", [(UINT, "SDKVersion"), Out(Pointer(PDIRECT3D9EX), "ppD3D")], fail='D3DERR_NOTAVAILABLE'),
StdFunction(Int, "D3DPERF_BeginEvent", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")], fail='-1'),
StdFunction(Int, "D3DPERF_EndEvent", [], fail='-1'),
- StdFunction(Void, "D3DPERF_SetMarker", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")], fail=''),
- StdFunction(Void, "D3DPERF_SetRegion", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")], fail=''),
+ StdFunction(Void, "D3DPERF_SetMarker", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")]),
+ StdFunction(Void, "D3DPERF_SetRegion", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")]),
StdFunction(BOOL, "D3DPERF_QueryRepeatFrame", [], fail='FALSE'),
- StdFunction(Void, "D3DPERF_SetOptions", [(DWORD, "dwOptions")], fail=''),
+ StdFunction(Void, "D3DPERF_SetOptions", [(DWORD, "dwOptions")]),
StdFunction(DWORD, "D3DPERF_GetStatus", [], fail='0'),
])
class D3D9Tracer(DllTracer):
- pass
+ def dump_arg_instance(self, function, arg):
+ # Dump shaders as strings
+ if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
+ print ' DumpShader(__writer, %s);' % (arg.name)
+ return
+ DllTracer.dump_arg_instance(self, function, arg)
if __name__ == '__main__':
- print '#include <windows.h>'
- print '#include <tchar.h>'
- print
- print '#include "compat.h"'
- print
- print '#include <d3d9.h>'
+ print '#include "trace_writer.hpp"'
+ print '#include "os.hpp"'
print
- print '#include "trace_write.hpp"'
+ print '#include "d3d9imports.hpp"'
+ print '#include "d3dshader.hpp"'
print
tracer = D3D9Tracer('d3d9.dll')
tracer.trace_api(d3d9)