from trace import DllTracer
-from d3d9 import d3d9
+from specs.d3d9 import d3d9
class D3D9Tracer(DllTracer):
def dump_arg_instance(self, function, arg):
# Dump shaders as strings
if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
- print ' DumpShader(Trace::localWriter, %s);' % (arg.name)
+ print ' DumpShader(trace::localWriter, %s);' % (arg.name)
return
DllTracer.dump_arg_instance(self, function, arg)
print '#include "d3d9imports.hpp"'
print '#include "d3dshader.hpp"'
print
+ print '''
+static inline size_t
+_declCount(const D3DVERTEXELEMENT9 *pVertexElements) {
+ size_t count = 0;
+ if (pVertexElements) {
+ while (pVertexElements[count++].Stream != 0xff)
+ ;
+ }
+ return count;
+}
+'''
tracer = D3D9Tracer('d3d9.dll')
tracer.trace_api(d3d9)