##########################################################################/
-from base import Type
+from stdapi import Type
class D3DShader(Type):
LPD3DXBUFFER pDisassembly = NULL;
if (pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly) == D3D_OK)
- Log::DumpString((char *)pDisassembly->GetBufferPointer());
+ Trace::LiteralString((char *)pDisassembly->GetBufferPointer());
if(pDisassembly)
pDisassembly->Release();