LPD3DXBUFFER pDisassembly = NULL;
if (pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly) == D3D_OK)
- Log::DumpString((char *)pDisassembly->GetBufferPointer());
+ Log::LiteralString((char *)pDisassembly->GetBufferPointer());
if(pDisassembly)
pDisassembly->Release();