"""d3dtypes.h"""
from winapi import *
-from ddraw import *
D3DVALUE = Float
LPD3DVALUE = Pointer(Float)
D3DFIXED = LONG
-LPD3DVALIDATECALLBACK = LPVOID
-LPD3DENUMTEXTUREFORMATSCALLBACK = LPVOID
-LPD3DENUMPIXELFORMATSCALLBACK = LPVOID
+LPD3DVALIDATECALLBACK = Opaque("LPD3DVALIDATECALLBACK")
+LPD3DENUMTEXTUREFORMATSCALLBACK = Opaque("LPD3DENUMTEXTUREFORMATSCALLBACK")
+LPD3DENUMPIXELFORMATSCALLBACK = Opaque("LPD3DENUMPIXELFORMATSCALLBACK")
D3DCOLOR = DWORD
LPD3DCOLOR = Pointer(D3DCOLOR)
LPD3DVERTEX = Pointer(D3DVERTEX)
D3DMATRIX = Struct("D3DMATRIX", [
- (D3DVALUE, "m[4][4]"),
+ (D3DVALUE, "_%u" % index) for index in [
+ 11, 12, 13, 14,
+ 21, 22, 23, 24,
+ 31, 32, 33, 34,
+ 41, 42, 43, 44
+ ]
])
-LPD3DMATRIX = Pointer(D3DMATRIX)
+LPD3DMATRIX = Alias("LPD3DMATRIX", Pointer(D3DMATRIX))
D3DVIEWPORT = Struct("D3DVIEWPORT", [
(DWORD, "dwSize"),
"D3DRENDERSTATE_STIPPLEPATTERN29",
"D3DRENDERSTATE_STIPPLEPATTERN30",
"D3DRENDERSTATE_STIPPLEPATTERN31",
- "D3DRENDERSTATE_FOGTABLESTART",
- "D3DRENDERSTATE_FOGTABLEEND",
- "D3DRENDERSTATE_FOGTABLEDENSITY",
])
D3DMATERIALCOLORSOURCE = Enum("D3DMATERIALCOLORSOURCE", [
(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"),
(D3DLIGHTSTATETYPE, "dlstLightStateType"),
(D3DRENDERSTATETYPE, "drstRenderStateType"),
- (DWORD, "dwArg[1]"),
- (D3DVALUE, "dvArg[1]"),
+ (Array(DWORD, "1"), "dwArg"),
+ (Array(D3DVALUE, "1"), "dvArg"),
])
D3DMATRIXLOAD = Struct("D3DMATRIXLOAD", [
(D3DDP_PTRSTRIDE, "normal"),
(D3DDP_PTRSTRIDE, "diffuse"),
(D3DDP_PTRSTRIDE, "specular"),
- (D3DDP_PTRSTRIDE, "textureCoords[D3DDP_MAXTEXCOORD]"),
+ (Array(D3DDP_PTRSTRIDE, "D3DDP_MAXTEXCOORD"), "textureCoords"),
])
LPD3DDRAWPRIMITIVESTRIDEDDATA = Pointer(D3DDRAWPRIMITIVESTRIDEDDATA)