#include <GLES2/gl2platform.h>
+// OpenGL ES 2.0
+
+// avoid conflicting with GL_NV_multisample_coverage
+#define GL_NV_coverage_sample
+#include "GLES2/gl2ext.h"
+
+
// OpenGL ES 1.1
typedef int32_t GLfixed;
typedef int32_t GLclampx;
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
#endif
-// avoid conflict with GL_EXT_framebuffer_multisample
-#define GL_EXT_multisampled_render_to_texture
-
-#undef __glext_h_
+#undef _glext_h_
#include "GLES/glext.h"
-// OpenGL ES 2.0
-
-// avoid conflicting with GL_NV_multisample_coverage
-#define GL_NV_coverage_sample
-#include "GLES2/gl2ext.h"
-
-
#endif /* _EGLIMPORTS_HPP_ */