active_prompt: null,
players_answered: [],
players_answering: new Set(),
+ answering_idle: false,
end_answers: new Set(),
ambiguities: null,
players_judged: [],
scores: null
};
this.answers = [];
+ this.answering_idle_timer = 0;
this.next_prompt_id = 1;
this.equivalencies = {};
}
this.state.active_prompt = null;
this.state.players_answered = [];
this.state.players_answering = new Set();
+ this.state.answering_idle = false;
this.state.end_answers = new Set();
this.state.ambiguities = 0;
this.state.players_judged = [];
answers: answers
});
- /* And notify all players that this player has answered. */
+ /* Update state (to be sent out to any future clients) */
+ this.state.players_answering.delete(player.name);
this.state.players_answered.push(player.name);
+
+ /* And notify all players that this player has answered. */
this.broadcast_event_object('player-answered', player.name);
return { valid: true };
}
+ receive_answering(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+ if (! player)
+ return { valid: false, message: "Player not found" };
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt)
+ return { valid: false, message: "Prompt not found" };
+
+ if (prompt !== this.state.active_prompt)
+ return { valid: false, message: "Prompt no longer active" };
+
+ if (this.answering_idle_timer) {
+ clearTimeout(this.answering_idle_timer);
+ }
+ if (! this.state.answering_idle) {
+ this.answering_idle_timer = setTimeout(() => {
+ this.state_answering_idle = true;
+ this.broadcast_event_object('answering-idle', true);
+ }, 10 * 1000);
+ }
+
+ /* Notify all players that this player is actively answering. */
+ this.state.players_answering.add(player.name);
+ this.broadcast_event_object('player-answering', player.name);
+
+ return { valid: true };
+ }
+
/* Returns true if vote toggled, false for player or prompt not found */
toggle_end_answers(prompt_id, session_id) {
const player = this.players_by_session[session_id];
}
}
- /* And notify all players this this player has judged. */
+ /* Update state (to be sent out to any future clients) */
+ this.state.players_judging.delete(player.name);
this.state.players_judged.push(player.name);
+
+ /* And notify all players this this player has judged. */
this.broadcast_event_object('player-judged', player.name);
return { valid: true };
}
+ receive_judging(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+ if (! player)
+ return { valid: false, message: "Player not found" };
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt)
+ return { valid: false, message: "Prompt not found" };
+
+ if (prompt !== this.state.active_prompt)
+ return { valid: false, message: "Prompt no longer active" };
+
+ /* Notify all players this this player is actively judging. */
+ this.state.players_judging.add(player.name);
+ this.broadcast_event_object('player-judging', player.name);
+
+ return { valid: true };
+ }
+
/* Returns true if vote toggled, false for player or prompt not found */
toggle_end_judging(prompt_id, session_id) {
const player = this.players_by_session[session_id];
}
canonize(word) {
- return word.toLowerCase();
+ return word.trim().toLowerCase();
}
compute_scores() {
response.json(result);
});
+router.post('/answering/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_answering(prompt_id,
+ request.session.id);
+ response.json(result);
+});
+
router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => {
const game = request.game;
const prompt_id = parseInt(request.params.prompt_id, 10);
response.json(result);
});
+router.post('/judging/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_judging(prompt_id,
+ request.session.id);
+ response.json(result);
+});
+
router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => {
const game = request.game;
const prompt_id = parseInt(request.params.prompt_id, 10);
else
response.sendStatus(404);
- if (game.state.end_judging.size > (game.state.players_judged.length / 2))
+ if (game.state.end_judging.size > (game.state.players_answered.length / 2))
game.compute_scores();
});