prompts: [],
active_prompt: null,
players_answered: 0,
+ ambiguities: null,
+ players_judged: 0,
scores: null
};
this.answers = [];
}
reset() {
+
+ /* Before closing out the current round, we accumulate that score
+ * for each player into their runnning total. */
+ for (let score of this.state.scores.scores) {
+ const player = this.players.find(p => p.name === score.player);
+ if (player.score)
+ player.score += score.score;
+ else
+ player.score = score.score;
+
+ /* And broadcast that new score out. */
+ this.broadcast_event('player-update', player.info_json());
+ }
+
/* Now that we're done with the active prompt, we remove it from
* the list of prompts and also remove any prompts that received
* no votes. This keeps the list of prompts clean.
this.state.active_prompt = null;
this.state.players_answered = 0;
+ this.state.ambiguities = 0;
+ this.state.players_judged = 0;
this.state.scores = null;
this.answers = [];
return { valid: true };
}
+ perform_judging() {
+ const word_map = {};
+
+ for (let a of this.answers) {
+ for (let word of a.answers) {
+ const key = this.canonize(word);
+ word_map[key] = word;
+ }
+ }
+
+ this.state.ambiguities = Object.values(word_map);
+
+ this.broadcast_event_object('ambiguities', this.state.ambiguities);
+ }
+
+ receive_judging() {
+ /* And notify players how many players have completed judging. */
+ this.state.players_judged++;
+ this.broadcast_event_object('judged', this.state.players_judged);
+
+ return { valid: true };
+ }
+
+ canonize(word) {
+ return word.replace(/[^a-zA-Z0-9]/g, '').toLowerCase();
+ }
+
compute_scores() {
const word_submitters = {};
const scores = [];
return b.players.length - a.players.length;
});
+ /* Put this round's scores into the game state object so it will
+ * be sent to any new clients that join. */
this.state.scores = {
scores: scores,
words: word_submitters_arr
};
+ /* And broadcast the scores to all connected clients. */
this.broadcast_event_object('scores', this.state.scores);
}
}
request.body.answers);
response.json(result);
- if (game.answers.length >= game.players.length)
+ if (game.state.players_answered >= game.players.length)
+ game.perform_judging();
+});
+
+router.post('/judging/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_judging(prompt_id,
+ request.session.id,
+ request.body);
+ response.json(result);
+
+ if (game.state.players_judged >= game.players.length)
game.compute_scores();
});