answers: answers
});
- /* And notify all players that this player has answered. */
+ /* Update state (to be sent out to any future clients) */
+ this.state.players_answering.delete(player.name);
this.state.players_answered.push(player.name);
+
+ /* And notify all players that this player has answered. */
this.broadcast_event_object('player-answered', player.name);
return { valid: true };
}
+ receive_answering(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+ if (! player)
+ return { valid: false, message: "Player not found" };
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt)
+ return { valid: false, message: "Prompt not found" };
+
+ if (prompt !== this.state.active_prompt)
+ return { valid: false, message: "Prompt no longer active" };
+
+ /* Notify all players that this player is actively answering. */
+ this.state.players_answering.add(player.name);
+ this.broadcast_event_object('player-answering', player.name);
+
+ return { valid: true };
+ }
+
/* Returns true if vote toggled, false for player or prompt not found */
toggle_end_answers(prompt_id, session_id) {
const player = this.players_by_session[session_id];
}
}
- /* And notify all players this this player has judged. */
+ /* Update state (to be sent out to any future clients) */
+ this.state.players_judging.delete(player.name);
this.state.players_judged.push(player.name);
+
+ /* And notify all players this this player has judged. */
this.broadcast_event_object('player-judged', player.name);
return { valid: true };
}
+ receive_judging(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+ if (! player)
+ return { valid: false, message: "Player not found" };
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt)
+ return { valid: false, message: "Prompt not found" };
+
+ if (prompt !== this.state.active_prompt)
+ return { valid: false, message: "Prompt no longer active" };
+
+ /* Notify all players this this player is actively judging. */
+ this.state.players_judging.add(player.name);
+ this.broadcast_event_object('player-judging', player.name);
+
+ return { valid: true };
+ }
+
/* Returns true if vote toggled, false for player or prompt not found */
toggle_end_judging(prompt_id, session_id) {
const player = this.players_by_session[session_id];
response.json(result);
});
+router.post('/answering/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_answering(prompt_id,
+ request.session.id);
+ response.json(result);
+});
+
router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => {
const game = request.game;
const prompt_id = parseInt(request.params.prompt_id, 10);
response.json(result);
});
+router.post('/judging/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_judging(prompt_id,
+ request.session.id);
+ response.json(result);
+});
+
router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => {
const game = request.game;
const prompt_id = parseInt(request.params.prompt_id, 10);