this.state = {
prompts: [],
active_prompt: null,
- players_answered: 0,
+ players_answered: [],
+ players_answering: new Set(),
+ answering_idle: false,
+ end_answers: new Set(),
ambiguities: null,
- players_judged: 0,
+ players_judged: [],
+ players_judging: new Set(),
+ end_judging: new Set(),
scores: null
};
this.answers = [];
+ this.answering_idle_timer = 0;
this.next_prompt_id = 1;
this.equivalencies = {};
}
);
this.state.active_prompt = null;
- this.state.players_answered = 0;
+ this.state.players_answered = [];
+ this.state.players_answering = new Set();
+ this.state.answering_idle = false;
+ this.state.end_answers = new Set();
this.state.ambiguities = 0;
- this.state.players_judged = 0;
+ this.state.players_judged = [];
+ this.state.players_judging = new Set();
+ this.state.end_judging = new Set();
this.state.scores = null;
this.answers = [];
answers: answers
});
- /* And notify players how many players have answered. */
- this.state.players_answered++;
- this.broadcast_event_object('answered', this.state.players_answered);
+ /* Update state (to be sent out to any future clients) */
+ this.state.players_answering.delete(player.name);
+ this.state.players_answered.push(player.name);
+
+ /* And notify all players that this player has answered. */
+ this.broadcast_event_object('player-answered', player.name);
+
+ return { valid: true };
+ }
+
+ receive_answering(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+ if (! player)
+ return { valid: false, message: "Player not found" };
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt)
+ return { valid: false, message: "Prompt not found" };
+
+ if (prompt !== this.state.active_prompt)
+ return { valid: false, message: "Prompt no longer active" };
+
+ if (this.answering_idle_timer) {
+ clearTimeout(this.answering_idle_timer);
+ }
+ if (! this.state.answering_idle) {
+ this.answering_idle_timer = setTimeout(() => {
+ this.state_answering_idle = true;
+ this.broadcast_event_object('answering-idle', true);
+ }, 30 * 1000);
+ }
+
+ /* Notify all players that this player is actively answering. */
+ this.state.players_answering.add(player.name);
+ this.broadcast_event_object('player-answering', player.name);
return { valid: true };
}
+ /* Returns true if vote toggled, false for player or prompt not found */
+ toggle_end_answers(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt || ! player)
+ return false;
+
+ if (this.state.end_answers.has(player.name)) {
+ this.state.end_answers.delete(player.name);
+ this.broadcast_event_object('unvote-end-answers', player.name);
+ } else {
+ this.state.end_answers.add(player.name);
+ this.broadcast_event_object('vote-end-answers', player.name);
+ }
+
+ return true;
+ }
+
perform_judging() {
const word_map = {};
this.broadcast_event_object('ambiguities', this.state.ambiguities);
}
- receive_judging(prompt_id, session_id, word_groups) {
+ receive_judged(prompt_id, session_id, word_groups) {
const player = this.players_by_session[session_id];
if (! player)
return { valid: false, message: "Player not found" };
}
}
- /* And notify players how many players have completed judging. */
- this.state.players_judged++;
- this.broadcast_event_object('judged', this.state.players_judged);
+ /* Update state (to be sent out to any future clients) */
+ this.state.players_judging.delete(player.name);
+ this.state.players_judged.push(player.name);
+
+ /* And notify all players this this player has judged. */
+ this.broadcast_event_object('player-judged', player.name);
+
+ return { valid: true };
+ }
+
+ receive_judging(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+ if (! player)
+ return { valid: false, message: "Player not found" };
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt)
+ return { valid: false, message: "Prompt not found" };
+
+ if (prompt !== this.state.active_prompt)
+ return { valid: false, message: "Prompt no longer active" };
+
+ /* Notify all players this this player is actively judging. */
+ this.state.players_judging.add(player.name);
+ this.broadcast_event_object('player-judging', player.name);
return { valid: true };
}
+ /* Returns true if vote toggled, false for player or prompt not found */
+ toggle_end_judging(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt || ! player)
+ return false;
+
+ if (this.state.end_judging.has(player.name)) {
+ this.state.end_judging.delete(player.name);
+ this.broadcast_event_object('unvote-end-judging', player.name);
+ } else {
+ this.state.end_judging.add(player.name);
+ this.broadcast_event_object('vote-end-judging', player.name);
+ }
+
+ return true;
+ }
+
canonize(word) {
- return word.toLowerCase();
+ return word.trim().toLowerCase();
}
compute_scores() {
request.session.id,
request.body.answers);
response.json(result);
+});
+
+router.post('/answering/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_answering(prompt_id,
+ request.session.id);
+ response.json(result);
+});
- if (game.state.players_answered >= game.players.length)
+router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ if (game.toggle_end_answers(prompt_id, request.session.id))
+ response.send('');
+ else
+ response.sendStatus(404);
+
+ if (game.state.end_answers.size > (game.state.players_answered.length / 2))
game.perform_judging();
});
+router.post('/judged/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ const result = game.receive_judged(prompt_id,
+ request.session.id,
+ request.body.word_groups);
+ response.json(result);
+});
+
router.post('/judging/:prompt_id([0-9]+)', (request, response) => {
const game = request.game;
const prompt_id = parseInt(request.params.prompt_id, 10);
const result = game.receive_judging(prompt_id,
- request.session.id,
- request.body.word_groups);
+ request.session.id);
response.json(result);
+});
+
+router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ if (game.toggle_end_judging(prompt_id, request.session.id))
+ response.send('');
+ else
+ response.sendStatus(404);
- if (game.state.players_judged >= game.players.length)
+ if (game.state.end_judging.size > (game.state.players_answered.length / 2))
game.compute_scores();
});