this.state.players_answering = new Set();
this.state.answering_idle = false;
this.state.end_answers = new Set();
- this.state.ambiguities = 0;
+ this.state.ambiguities = null;
this.state.players_judged = [];
this.state.players_judging = new Set();
this.state.end_judging = new Set();
router.post('/reset', (request, response) => {
const game = request.game;
game.reset();
+
+ response.send('');
});
Empathy.meta = {