this.judging_start_time_ms = 0;
this.next_prompt_id = 1;
this.equivalencies = {};
+ this.kudos = {};
}
reset() {
this.judging_idle_timer = 0;
this.judging_start_time_ms = 0;
this.equivalencies = {};
+ this.kudos = {};
this.broadcast_event('game-state', this.game_state_json());
}
add_prompt(items, prompt_string) {
- if (items > MAX_PROMPT_ITEMS)
+ if (items > MAX_PROMPT_ITEMS) {
return {
valid: false,
message: `Maximum number of items is ${MAX_PROMPT_ITEMS}`
};
+ }
+
+ if (items < 1) {
+ return {
+ valid: false,
+ message: "Category must require at least one item"
+ };
+ }
const prompt = new Prompt(this.next_prompt_id, items, prompt_string);
this.next_prompt_id++;
*/
for (let group of word_groups) {
- for (let i = 0; i < group.length - 1; i++) {
- for (let j = i + 1; j < group.length; j++) {
- let eq = [group[i], group[j]];
+ const words = group.words;
+ if (group.kudos) {
+ this.kudos[player.name] = {
+ player: player,
+ words: [...words]
+ };
+ }
+
+ for (let i = 0; i < words.length - 1; i++) {
+ for (let j = i + 1; j < words.length; j++) {
+ let eq = [words[i], words[j]];
/* Put the two words into a reliable order so that we don't
* miss a pair of equivalent equivalencies just because they
* happen to be in the opposite order. */
if (eq[0].localeCompare(eq[1]) > 0) {
- eq = [group[j], group[i]];
+ eq = [words[j], words[i]];
}
const key=`${this.canonize(eq[0])}:${this.canonize(eq[1])}`;
if (! group)
group = word_maps[word1_canon];
if (! group)
- group = { words: [], players: new Set()};
+ group = {
+ words: [],
+ players: new Set(),
+ kudos: new Set()
+ };
if (! word_maps[word0_canon]) {
word_maps[word0_canon] = group;
if (word_maps[word_canon]) {
word_maps[word_canon].players.add(a.player);
} else {
- const group = { words: [word], players: new Set() };
+ const group = {
+ words: [word],
+ players: new Set(),
+ kudos: new Set()
+ };
group.players.add(a.player);
word_maps[word_canon] = group;
}
}
}
+ /* Apply kudos from each player to the word maps, (using a set so
+ * that no word_map can get multiple kudos from a single
+ * player). */
+ for (let kudos of Object.values(this.kudos)) {
+ for (let word of kudos.words) {
+ const word_canon = this.canonize(word);
+ if (! word_maps[word_canon])
+ continue;
+ /* Don't let any player give kudos to a group where they
+ * submitted a word themself. That just wouldn't be right. */
+ if (! word_maps[word_canon].players.has(kudos.player)) {
+ word_maps[word_canon].kudos.add(kudos.player);
+ }
+ }
+ }
+
/* Now that we've assigned the players to these word maps, we now
* want to collapse the groups down to a single array of
* word_groups.
*
* Note: We do this by going through the word groups, (as opposed
* to the list of words from the players again), specifically to
- * avoid giving a player points for a wrod group twice (in the
+ * avoid giving a player points for a word group twice (in the
* case where a player submits two different words that the group
* ends up judging as equivalent).
*/
- this.players.forEach(p => p.round_score = 0);
+ this.players.forEach(p => {
+ p.round_score = 0;
+ p.round_kudos = 0;
+ });
for (let group of word_groups) {
- group.players.forEach(p => p.round_score += group.players.size);
+ group.players.forEach(p => {
+ p.round_score += group.players.size;
+ p.round_kudos += group.kudos.size;
+ });
}
const scores = this.players.filter(p => p.active).map(p => {
return {
player: p.name,
- score: p.round_score
+ score: p.round_score,
+ kudos: p.round_kudos
};
});
scores.sort((a,b) => {
- return b.score - a.score;
+ const delta = b.score - a.score;
+ if (delta)
+ return delta;
+ return b.kudos - a.kudos;
});
/* After sorting individual players by score, group players
* together who have the same score. */
const reducer = (list, next) => {
- if (list.length && list[list.length-1].score == next.score)
+ if (list.length
+ && list[list.length-1].score == next.score
+ && list[list.length-1].kudos == next.kudos
+ )
+ {
list[list.length-1].players.push(next.player);
- else
- list.push({players: [next.player], score: next.score});
+ } else {
+ list.push({
+ players: [next.player],
+ score: next.score,
+ kudos: next.kudos,
+ });
+ }
return list;
};
group => {
return {
word: group.words.join('/'),
- players: Array.from(group.players).map(p => p.name)
+ players: Array.from(group.players).map(p => p.name),
+ kudos: Array.from(group.kudos).map(p => p.name)
};
}
);
words_submitted.sort((a,b) => {
- return b.players.length - a.players.length;
+ const delta = b.players.length - a.players.length;
+ if (delta !== 0)
+ return delta;
+ return b.kudos.length - a.kudos.length;
});
/* Put this round's scores into the game state object so it will