this.state = {
prompts: [],
active_prompt: null,
- players_answered: 0
+ players_answered: 0,
+ scores: null
};
this.answers = [];
this.next_prompt_id = 1;
}
reset() {
+ /* Now that we're done with the active prompt, we remove it from
+ * the list of prompts and also remove any prompts that received
+ * no votes. This keeps the list of prompts clean.
+ */
+ const active_id = this.state.active_prompt.id;
+ this.state.prompts =
+ this.state.prompts.filter(
+ p => p.id !== active_id && p.votes.length > 0
+ );
+
this.state.active_prompt = null;
this.state.players_answered = 0;
+ this.state.scores = null;
+
this.answers = [];
this.broadcast_event_object('game-state', this.state);
player: a.player.name,
score: score
});
+ /* Now that we've computed the score for a player for this
+ * round, also accumulate that score into the players runnning
+ * total. */
+ if (a.player.score)
+ a.player.score += score;
+ else
+ a.player.score = score;
+
+ /* And broadcast that new score out. */
+ this.broadcast_event('player-update', a.player.info_json());
}
scores.sort((a,b) => {
return b.players.length - a.players.length;
});
+ /* Put this round's scores into the game state object so it will
+ * be sent to any new clients that join. */
this.state.scores = {
scores: scores,
words: word_submitters_arr
};
+ /* And broadcast the scores to all connected clients. */
this.broadcast_event_object('scores', this.state.scores);
}
}