players_judging: new Set(),
judging_idle: false,
end_judging: new Set(),
- scores: null
+ scores: null,
+ new_game_votes: new Set()
};
this.answers = [];
this.answering_idle_timer = 0;
this.state.judging_idle = false;
this.state.end_judging = new Set();
this.state.scores = null;
+ this.state.new_game_votes = new Set();
this.answers = [];
if (this.answering_idle_timer) {
this.judging_start_time_ms = 0;
this.equivalencies = {};
- this.broadcast_event_object('game-state', this.state);
+ this.broadcast_event('game-state', this.game_state_json());
}
add_prompt(items, prompt_string) {
}
this.broadcast_event_object('ambiguities', this.state.ambiguities);
+
+ /* Notify all players of every player that is judging. */
+ for (let player_name of this.state.players_answered) {
+ this.state.players_judging.add(player_name);
+ this.broadcast_event_object('player-judging', player_name);
+ }
}
reset_judging_timeout() {
return true;
}
+ /* Returns true if vote toggled, false for player or prompt not found */
+ toggle_new_game(prompt_id, session_id) {
+ const player = this.players_by_session[session_id];
+
+ const prompt = this.state.prompts.find(p => p.id === prompt_id);
+ if (! prompt || ! player)
+ return false;
+
+ if (this.state.new_game_votes.has(player.name)) {
+ this.state.new_game_votes.delete(player.name);
+ this.broadcast_event_object('unvote-new-game', player.name);
+ } else {
+ this.state.new_game_votes.add(player.name);
+ this.broadcast_event_object('vote-new-game', player.name);
+ }
+
+ return true;
+ }
+
canonize(word) {
return word.trim().toLowerCase();
}
/* Perform a (non-strict) majority ruling on equivalencies,
* dropping all that didn't get enough votes. */
- const quorum = Math.floor((this.players.length + 1)/2);
+ const quorum = Math.floor((this.state.players_judged.length + 1)/2);
const agreed_equivalencies = Object.values(this.equivalencies).filter(
eq => eq.count >= quorum);
group.players.forEach(p => p.round_score += group.players.size);
}
- const scores = this.players.map(p => {
+ const scores = this.players.filter(p => p.active).map(p => {
return {
player: p.name,
score: p.round_score
/* If every registered player has answered, then there's no need to
* wait for anything else. */
- if (game.state.players_answered.length >= game.players.length)
+ if (game.state.players_answered.length >= game.active_players)
game.perform_judging();
});
game.compute_scores();
});
+router.post('/new-game/:prompt_id([0-9]+)', (request, response) => {
+ const game = request.game;
+ const prompt_id = parseInt(request.params.prompt_id, 10);
+
+ if (game.toggle_new_game(prompt_id, request.session.id))
+ response.send('');
+ else
+ response.sendStatus(404);
+
+ if (game.state.new_game_votes.size > (game.state.players_answered.length / 2))
+ game.reset();
+});
+
router.post('/reset', (request, response) => {
const game = request.game;
game.reset();