want. */
const player_data = JSON.stringify((({id, name}) => ({id, name}))(new_player));
this.broadcast_event("player-join", player_data);
+
+ return new_player;
}
remove_player(id) {
if (request.body.name)
name = request.body.name;
- game.add_player(name, request.body.character);
- response.send();
+ const player = game.add_player(name, request.body.character);
+ response.send(JSON.stringify(player.id));
});
router.post('/deregister/:id', (request, response) => {