class Game {
constructor() {
+ this._spectators = [];
+ this.next_spectator_id = 1;
this._players = [];
- this.characters_to_reveal = null;
this.next_player_id = 1;
+ this.characters_to_reveal = null;
this.clients = [];
this.next_client_id = 1;
this.state = GameState.JOIN;
setInterval(() => {this.broadcast_string(":");}, 15000);
}
+ add_spectator(name, session_id) {
+ /* Don't add another spectator that matches an existing session. */
+ const existing = this._spectators.findIndex(
+ spectator => spectator.session_id === session_id);
+ if (existing >= 0)
+ return existing.id;
+
+ const new_spectator = {id: this.next_spectator_id,
+ name: name,
+ session_id: session_id
+ };
+ this._spectators.push(new_spectator);
+ this.next_spectator_id++;
+ this.broadcast_event("spectator-join", JSON.stringify(new_spectator));
+
+ return new_spectator.id;
+ }
+
+ remove_spectator(id) {
+ const index = this._spectators.findIndex(spectator => spectator.id === id);
+ this._spectators.splice(index, 1);
+
+ this.broadcast_event("spectator-leave", `{"id": ${id}}`);
+ }
+
add_player(name, character) {
const new_player = {id: this.next_player_id,
name: name,
this.change_state(GameState.JOIN);
+ this.broadcast_event("spectators", "{}");
this.broadcast_event("players", "{}");
}
return this._players.map(player => ({id: player.id, captures: player.captures}));
}
+ get spectators() {
+ /* We return only "id" and "name" here (specifically not session_id!). */
+ return this._spectators.map(spectator => ({
+ id: spectator.id,
+ name: spectator.name
+ }));
+ }
+
get players() {
return this._players.map(player => ({id: player.id, name: player.name }));
}
response.writeHead(200, headers);
/* Now that a client has connected, first we need to stream all of
- * the existing players (if any). */
+ * the existing spectators and players (if any). */
+ if (game._spectators.length > 0) {
+ const spectators_json = JSON.stringify(game.spectators);
+ const spectators_data = `event: spectators\ndata: ${spectators_json}\n\n`;
+ response.write(spectators_data);
+ }
+
if (game._players.length > 0) {
const players_json = JSON.stringify(game.players);
const players_data = `event: players\ndata: ${players_json}\n\n`;
if (! request.session.nickname)
response.render('choose-nickname.html');
else
- response.sendFile(path.join(__dirname, './game.html'));
+ response.render('empires-game.html');
+});
+
+app.post('/spectator', (request, response) => {
+ const game = request.game;
+ var name = request.session.nickname;
+
+ /* If the request includes a name, that overrides the session nickname. */
+ if (request.body.name)
+ name = request.body.name;
+
+ const id = game.add_spectator(name, request.session.id);
+ response.send(JSON.stringify(id));
+});
+
+app.delete('/spectator/:id', (request, response) => {
+ const game = request.game;
+ game.remove_spectator(parseInt(request.params.id));
+ response.send();
});
app.post('/register', (request, response) => {
response.send(game.empires);
});
+app.get('/spectators', (request, response) => {
+ const game = request.game;
+ response.send(game.spectators);
+});
+
app.get('/players', (request, response) => {
const game = request.game;
response.send(game.players);