const express = require("express");
-const cors = require("cors");
-const body_parser = require("body-parser");
-const path = require("path");
-const nunjucks = require("nunjucks");
-
-const app = express();
-app.use(cors());
-app.use(body_parser.urlencoded({ extended: false }));
-app.use(body_parser.json());
-
-nunjucks.configure("templates", {
- autoescape: true,
- express: app
-});
+const Game = require("./game.js");
+
+const engine_name = "empires";
+
+const router = express.Router();
const GameState = {
JOIN: 1,
}
}
-class Game {
+class Empires extends Game {
constructor() {
+ super(engine_name);
this._spectators = [];
this.next_spectator_id = 1;
this._players = [];
});
}
-app.get('/', (request, response) => {
+router.get('/', (request, response) => {
if (! request.session.nickname)
response.render('choose-nickname.html', { game_name: "Empires" });
else
response.render('empires-game.html');
});
-app.post('/spectator', (request, response) => {
+router.post('/spectator', (request, response) => {
const game = request.game;
var name = request.session.nickname;
response.send(JSON.stringify(id));
});
-app.delete('/spectator/:id', (request, response) => {
+router.delete('/spectator/:id', (request, response) => {
const game = request.game;
game.remove_spectator(parseInt(request.params.id));
response.send();
});
-app.post('/register', (request, response) => {
+router.post('/register', (request, response) => {
const game = request.game;
var name = request.session.nickname;;
response.send();
});
-app.post('/deregister/:id', (request, response) => {
+router.post('/deregister/:id', (request, response) => {
const game = request.game;
game.remove_player(parseInt(request.params.id));
response.send();
});
-app.post('/reveal', (request, response) => {
+router.post('/reveal', (request, response) => {
const game = request.game;
game.reveal();
response.send();
});
-app.post('/start', (request, response) => {
+router.post('/start', (request, response) => {
const game = request.game;
game.start();
response.send();
});
-app.post('/reset', (request, response) => {
+router.post('/reset', (request, response) => {
const game = request.game;
game.reset();
response.send();
});
-app.post('/capture/:captor/:captee', (request, response) => {
+router.post('/capture/:captor/:captee', (request, response) => {
const game = request.game;
game.capture(parseInt(request.params.captor), parseInt(request.params.captee));
response.send();
});
-app.post('/liberate/:id', (request, response) => {
+router.post('/liberate/:id', (request, response) => {
const game = request.game;
game.liberate(parseInt(request.params.id));
response.send();
});
-app.post('/restart', (request, response) => {
+router.post('/restart', (request, response) => {
const game = request.game;
game.restart(parseInt(request.params.id));
response.send();
});
-app.get('/characters', (request, response) => {
+router.get('/characters', (request, response) => {
const game = request.game;
response.send(game.characters);
});
-app.get('/empires', (request, response) => {
+router.get('/empires', (request, response) => {
const game = request.game;
response.send(game.empires);
});
-app.get('/spectators', (request, response) => {
+router.get('/spectators', (request, response) => {
const game = request.game;
response.send(game.spectators);
});
-app.get('/players', (request, response) => {
+router.get('/players', (request, response) => {
const game = request.game;
response.send(game.players);
});
-app.get('/events', handle_events);
+router.get('/events', handle_events);
-exports.app = app;
-exports.Game = Game;
+exports.router = router;
+exports.name = engine_name;
+exports.Game = Empires;