const express = require("express");
const cors = require("cors");
const body_parser = require("body-parser");
+const path = require("path");
+const nunjucks = require("nunjucks");
const app = express();
app.use(cors());
+app.use(body_parser.urlencoded({ extended: false }));
+app.use(body_parser.json());
+
+nunjucks.configure("templates", {
+ autoescape: true,
+ express: app
+});
const GameState = {
JOIN: 1,
}
}
-const game = new Game();
-
-app.use(body_parser.urlencoded({ extended: false }));
-app.use(body_parser.json());
-
function handle_events(request, response) {
+ const game = request.game;
/* These headers will keep the connection open so we can stream events. */
const headers = {
"Content-type": "text/event-stream",
}
app.get('/', (request, response) => {
- response.send('Hello World!');
+ if (! request.session.nickname)
+ response.render('choose-nickname.html');
+ else
+ response.sendFile(path.join(__dirname, './game.html'));
});
app.post('/register', (request, response) => {
+ const game = request.game;
game.add_player(request.body.name, request.body.character);
response.send();
});
app.post('/deregister/:id', (request, response) => {
+ const game = request.game;
game.remove_player(parseInt(request.params.id));
response.send();
});
app.post('/reveal', (request, response) => {
+ const game = request.game;
game.reveal();
response.send();
});
app.post('/start', (request, response) => {
+ const game = request.game;
game.start();
response.send();
});
app.post('/reset', (request, response) => {
+ const game = request.game;
game.reset();
response.send();
});
app.post('/capture/:captor/:captee', (request, response) => {
+ const game = request.game;
game.capture(parseInt(request.params.captor), parseInt(request.params.captee));
response.send();
});
app.post('/liberate/:id', (request, response) => {
+ const game = request.game;
game.liberate(parseInt(request.params.id));
response.send();
});
app.post('/restart', (request, response) => {
+ const game = request.game;
game.restart(parseInt(request.params.id));
response.send();
});
app.get('/characters', (request, response) => {
+ const game = request.game;
response.send(game.characters);
});
app.get('/empires', (request, response) => {
+ const game = request.game;
response.send(game.empires);
});
app.get('/players', (request, response) => {
+ const game = request.game;
response.send(game.players);
});
app.get('/events', handle_events);
-app.listen(3000, function () {
- console.log('Empires server listening on localhost:3000');
-});
+exports.app = app;
+exports.Game = Game;