/* First see if we already have a player object for this session. */
const existing = this.players_by_session[session.id];
if (existing) {
- existing.add_connection(connection);
if (! existing.active) {
/* If we're re-activating a previously idled player, then we
* need to alert everyone that this player is now back.
this.active_players++;
this.broadcast_event("player-enter", existing.info_json());
}
+ existing.add_connection(connection);
return existing;
}