this.remove_client(id);
});
+ /* Give the client the game-info event. */
+ const game_info_json = JSON.stringify({
+ id: this.id,
+ url: `${request.protocol}://${request.hostname}/${this.id}`
+ });
+ response.write(`event: game-info\ndata: ${game_info_json}\n\n`);
+
/* Finally, if this game class has a "state" property, stream that
* current state to the client. */
if (this.state) {