info_json() {
return JSON.stringify({
id: this.id,
+ active: this.active,
name: this.name,
team: this.team.name,
score: this.score
}
add_player(session, connection) {
+ let nickname = session.nickname;
+
/* First see if we already have a player object for this session. */
- const existing = this.players_by_session[session.id];
+ let existing = this.players_by_session[session.id];
+
+ /* Otherwise, see if we can match an inactive player by name. */
+ if (! existing) {
+ existing = this.players.find(player =>
+ player.name == nickname &&
+ ! player.active);
+ }
+
if (existing) {
- existing.add_connection(connection);
if (! existing.active) {
/* If we're re-activating a previously idled player, then we
* need to alert everyone that this player is now back.
this.active_players++;
this.broadcast_event("player-enter", existing.info_json());
}
+ existing.add_connection(connection);
+ this.players_by_session[session.id] = existing;
return existing;
}
/* No existing player. Add a new one. */
const id = this.next_player_id;
- let nickname = session.nickname;
if (nickname === "")
nickname = "Guest";
const nickname_orig = nickname;
this.broadcast_event(type, JSON.stringify(obj));
}
+ game_state_json() {
+ return JSON.stringify(this.state, stringify_replacer);
+ }
+
handle_events(request, response) {
/* These headers will keep the connection open so we can stream events. */
const headers = {
response.write(`event: player-info\ndata: ${player.info_json()}\n\n`);
/* As well as player-enter events for all existing, active players. */
- this.players.filter(p => p !== player && p.active).forEach(p => {
+ this.players.filter(
+ p => (p !== player
+ && (p.active || p.score))).forEach(p => {
response.write(`event: player-enter\ndata: ${p.info_json()}\n\n`);
});
/* Finally, if this game class has a "state" property, stream that
* current state to the client. */
if (this.state) {
- const state_json = JSON.stringify(this.state, stringify_replacer);
- response.write(`event: game-state\ndata: ${state_json}\n\n`);
+ response.write(`event: game-state\ndata: ${this.game_state_json()}\n\n`);
}
}