GlFunction(Void, "glClearColorIuiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]),
# GL_GREMEDY_frame_terminator
- GlFunction(Void, "glFrameTerminatorGREMEDY", [], sideeffects=False),
+ GlFunction(Void, "glFrameTerminatorGREMEDY", []),
# GL_NV_conditional_render
GlFunction(Void, "glBeginConditionalRenderNV", [(GLuint, "id"), (GLenum, "mode")]),